const { Command } = require('discord.js-commando'); const emoji = require('emoji-random'); module.exports = class LoopVoice extends Command { constructor(client) { super(client, { name: 'loop', aliases: ['repeat'], group: 'voice', memberName: 'loop', description: 'Loops currently playing audio.', guildOnly: true, examples: ['uwu!loop', 'uwu!repeat'], clientPermissions: ['SPEAK', 'CONNECT', 'SEND_MESSAGES', 'READ_MESSAGE_HISTORY'], userPermissions: ['SEND_MESSAGES', 'READ_MESSAGE_HISTORY'], }); } run(msg) { var voiceChannel = msg.member.voice.channel; if (!voiceChannel) return msg.reply('Please join a channel and try again. ' + emoji.random()); if ( typeof msg.guild.musicData.songDispatcher == 'undefined' || msg.guild.musicData.songDispatcher == null ) { return msg.reply('There isn\'t any audio playing right now. ' + emoji.random()); } msg.channel.send( `${msg.guild.musicData.nowPlaying.title} added to queue. ` + emoji.random() ); msg.guild.musicData.queue.unshift(msg.guild.musicData.nowPlaying); return; } };