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package NET.worlds.scape;
import NET.worlds.console.PolledDialog;
public class FloatArrayPropertyEditor extends PropEditor {
private FloatArrayPropertyEditor(Property property) {
super(property);
}
@Override
public PolledDialog edit(EditTile parent, String title) {
return new FloatArrayEditorDialog(parent, title, this.property);
}
public static Property make(Property property) {
property.setPropertyType(6);
return property.setEditor(new FloatArrayPropertyEditor(property));
}
}
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