package NET.worlds.scape; import NET.worlds.console.PolledDialog; public class FloatArrayPropertyEditor extends PropEditor { private FloatArrayPropertyEditor(Property property) { super(property); } @Override public PolledDialog edit(EditTile parent, String title) { return new FloatArrayEditorDialog(parent, title, this.property); } public static Property make(Property property) { property.setPropertyType(6); return property.setEditor(new FloatArrayPropertyEditor(property)); } }