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// This code contains NVIDIA Confidential Information and is disclosed
// under the Mutual Non-Disclosure Agreement.
//
// Notice
// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
//
// NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
// expressly authorized by NVIDIA. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright � 2008- 2013 NVIDIA Corporation. All rights reserved.
//
// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
// rights in and to this software and related documentation and any modifications thereto.
// Any use, reproduction, disclosure or distribution of this software and related
// documentation without an express license agreement from NVIDIA Corporation is
// strictly prohibited.
//
#ifndef _NVWAVEWORKS_GRAPHICS_CONTEXT_H
#define _NVWAVEWORKS_GRAPHICS_CONTEXT_H
#include "Internal.h"
namespace WaveWorks_Internal
{
class Graphics_Context
{
public:
Graphics_Context(ID3D11DeviceContext* pDC) :
m_gfxAPI(nv_water_d3d_api_d3d11),
m_ctx(pDC)
{
}
#if WAVEWORKS_ENABLE_D3D11
ID3D11DeviceContext* d3d11() const
{
assert(nv_water_d3d_api_d3d11 == m_gfxAPI);
return m_ctx._d3d11;
}
#endif
Graphics_Context(sce::Gnmx::LightweightGfxContext* pGC) :
m_gfxAPI(nv_water_d3d_api_gnm),
m_ctx(pGC)
{
}
#if WAVEWORKS_ENABLE_GNM
sce::Gnmx::LightweightGfxContext* gnm() const
{
assert(nv_water_d3d_api_gnm == m_gfxAPI);
return m_ctx._gnm;
}
#endif
private:
nv_water_d3d_api m_gfxAPI;
union Ctx
{
Ctx(ID3D11DeviceContext* pDC) : _d3d11(pDC) {}
ID3D11DeviceContext* _d3d11;
Ctx(sce::Gnmx::LightweightGfxContext* pGC) : _gnm(pGC) {}
sce::Gnmx::LightweightGfxContext* _gnm;
} m_ctx;
};
}
#endif // _NVWAVEWORKS_GRAPHICS_CONTEXT_H
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