// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright © 2008- 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #ifndef _NVWAVEWORKS_GRAPHICS_CONTEXT_H #define _NVWAVEWORKS_GRAPHICS_CONTEXT_H #include "Internal.h" namespace WaveWorks_Internal { class Graphics_Context { public: Graphics_Context(ID3D11DeviceContext* pDC) : m_gfxAPI(nv_water_d3d_api_d3d11), m_ctx(pDC) { } #if WAVEWORKS_ENABLE_D3D11 ID3D11DeviceContext* d3d11() const { assert(nv_water_d3d_api_d3d11 == m_gfxAPI); return m_ctx._d3d11; } #endif Graphics_Context(sce::Gnmx::LightweightGfxContext* pGC) : m_gfxAPI(nv_water_d3d_api_gnm), m_ctx(pGC) { } #if WAVEWORKS_ENABLE_GNM sce::Gnmx::LightweightGfxContext* gnm() const { assert(nv_water_d3d_api_gnm == m_gfxAPI); return m_ctx._gnm; } #endif private: nv_water_d3d_api m_gfxAPI; union Ctx { Ctx(ID3D11DeviceContext* pDC) : _d3d11(pDC) {} ID3D11DeviceContext* _d3d11; Ctx(sce::Gnmx::LightweightGfxContext* pGC) : _gnm(pGC) {} sce::Gnmx::LightweightGfxContext* _gnm; } m_ctx; }; } #endif // _NVWAVEWORKS_GRAPHICS_CONTEXT_H