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#pragma once
#include "resource.h"
// These are contigous for random generation.
#define WIND_LIGHT_WHISTLING 1
#define WIND_HOWLING 2
#define WIND_STRONG_GUSTY 3
#define LIGHTNING1 4
#define LIGHTNING2 5
#define LIGHTNING3 6
#define LIGHTNING4 7
#define LIGHTNING5 8
#define SURF_HIT1 10
#define SURF_HIT2 11
#define SURF_HIT3 12
#define WAVES_LOOP 13
#define ENGINE_LOOP 14
#define SURF_LOOP 15
#define NUM_SFX 16
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