#pragma once #include "resource.h" // These are contigous for random generation. #define WIND_LIGHT_WHISTLING 1 #define WIND_HOWLING 2 #define WIND_STRONG_GUSTY 3 #define LIGHTNING1 4 #define LIGHTNING2 5 #define LIGHTNING3 6 #define LIGHTNING4 7 #define LIGHTNING5 8 #define SURF_HIT1 10 #define SURF_HIT2 11 #define SURF_HIT3 12 #define WAVES_LOOP 13 #define ENGINE_LOOP 14 #define SURF_LOOP 15 #define NUM_SFX 16