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#
# Build test_d3d11
#
SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
FIND_PACKAGE(DXUT REQUIRED)
FIND_PACKAGE(FX11 REQUIRED)
FIND_PACKAGE(DirectXTK REQUIRED)
MESSAGE("FX11 ${FX11_SDK_PATH}")
SET(TEST_SOURCE_DIR ${PROJECT_SOURCE_DIR}/test/d3d11)
SET(SHARED_CS_DIR ${PROJECT_SOURCE_DIR}/test/client-server)
SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
FIND_PACKAGE(DirectX REQUIRED)
SET(WW_PLATFORM_INCLUDES
)
SET(WW_PLATFORM_SRC_FILES
)
# Use generator expressions to set config specific preprocessor definitions
SET(WW_COMPILE_DEFS
# Common to all configurations
_LIB;NVWAVEWORKS_LIB_DLL_EXPORTS;WIN32;
$<$<CONFIG:debug>:PROFILE;_DEV;>
$<$<CONFIG:release>:NDEBUG;>
)
SET(WW_LIBTYPE SHARED)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")
SET(WW_PLATFORM_INCLUDES
$ENV{SCE_ORBIS_SDK_DIR}/target/include
)
SET(WW_COMPILE_DEFS
# Common to all configurations
_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PX_PHYSX_STATIC_LIB;
$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
)
SET(WW_LIBTYPE STATIC)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")
SET(WW_PLATFORM_INCLUDES
)
# Use generator expressions to set config specific preprocessor definitions
SET(WW_COMPILE_DEFS
# Common to all configurations
PX_PHYSX_CORE_EXPORTS;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE;PX_PHYSX_STATIC_LIB;
$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
)
SET(WW_LIBTYPE STATIC)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()
SET(APP_FILES
${TEST_SOURCE_DIR}/ocean_cufft_app.cpp
${TEST_SOURCE_DIR}/ocean_surface.cpp
${TEST_SOURCE_DIR}/util.cpp
${TEST_SOURCE_DIR}/ocean_surface.h
)
SET(SHARED_CS_FILES
${SHARED_CS_DIR}/client.cpp
${SHARED_CS_DIR}/client.h
${SHARED_CS_DIR}/message_types.h
${SHARED_CS_DIR}/socket_wrapper.h
${SHARED_CS_DIR}/socket_wrapper.cpp
)
SET(FX_FILES
${TEST_SOURCE_DIR}/ocean_marker.fx
${TEST_SOURCE_DIR}/ocean_surface.fx
${TEST_SOURCE_DIR}/skybox.fx
)
SET(FXO_FILES
${PROJECT_SOURCE_DIR}/test/media/ocean_marker_d3d11.fxo
${PROJECT_SOURCE_DIR}/test/media/ocean_surface_d3d11.fxo
${PROJECT_SOURCE_DIR}/test/media/skybox_d3d11.fxo
)
INCLUDE(cmake/CompileFXToFXO.cmake)
#ADD_CUSTOM_TARGET(fx ALL)
ADD_CUSTOM_TARGET(d3d11fx ALL)
#FUNCTION(CompileFXToFXO FILE OUTPUT_FILE TARGET INCLUDE_DIR OPTIONS)
CompileFXToFXO(${TEST_SOURCE_DIR}/ocean_marker.fx ${PROJECT_SOURCE_DIR}/test/media/ocean_marker_d3d11.fxo d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
CompileFXToFXO(${TEST_SOURCE_DIR}/ocean_surface.fx ${PROJECT_SOURCE_DIR}/test/media/ocean_surface_d3d11.fxo d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
CompileFXToFXO(${TEST_SOURCE_DIR}/skybox.fx ${PROJECT_SOURCE_DIR}/test/media/skybox_d3d11.fxo d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
ADD_EXECUTABLE(TestD3D11 WIN32
${WW_PLATFORM_SRC_FILES}
${APP_FILES}
${SHARED_CS_FILES}
${FX_FILES}
)
SOURCE_GROUP("app" FILES ${APP_FILES})
SOURCE_GROUP("fx" FILES ${FX_FILES})
#SOURCE_GROUP("header" FILES ${H_FILES})
#SOURCE_GROUP("hlsl" FILES ${HLSL_FILES})
#SOURCE_GROUP("cuda" FILES ${CUDA_FILES})
# Target specific compile options
TARGET_INCLUDE_DIRECTORIES(TestD3D11
PRIVATE ${WW_PLATFORM_INCLUDES}
PRIVATE ${TL_INCLUDE_DIR}
PRIVATE ${SHADER_CS_DIR}
PRIVATE ${SHARED_CS_DIR}
PRIVATE ${DXUT_INCLUDE_DIRS}
PRIVATE ${FX11_INCLUDE_DIRS}
PRIVATE ${DXTK_INCLUDE_DIRS}
)
TARGET_COMPILE_DEFINITIONS(TestD3D11
# Common to all configurations
PRIVATE ${WW_COMPILE_DEFS}
)
#TODO: Link flags
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")
ELSE(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "Win32")
ENDIF(CMAKE_CL_64)
SET_TARGET_PROPERTIES(TestD3D11 PROPERTIES
LINK_FLAGS_DEBUG "/MAP /DEBUG"
LINK_FLAGS_RELEASE "/MAP /INCREMENTAL:NO"
)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")
# TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles TestD3D11Common PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")
# TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles TestD3D11Common PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()
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