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Diffstat (limited to 'compiler/cmake/test_d3d11.cmake')
-rw-r--r--compiler/cmake/test_d3d11.cmake4
1 files changed, 2 insertions, 2 deletions
diff --git a/compiler/cmake/test_d3d11.cmake b/compiler/cmake/test_d3d11.cmake
index 9ceb7d3..9d2564b 100644
--- a/compiler/cmake/test_d3d11.cmake
+++ b/compiler/cmake/test_d3d11.cmake
@@ -111,7 +111,7 @@ CompileFXToFXO(${TEST_SOURCE_DIR}/ocean_marker.fx ${PROJECT_SOURCE_DIR}/test/med
CompileFXToFXO(${TEST_SOURCE_DIR}/ocean_surface.fx ${PROJECT_SOURCE_DIR}/test/media/ocean_surface_d3d11.fxo d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
CompileFXToFXO(${TEST_SOURCE_DIR}/skybox.fx ${PROJECT_SOURCE_DIR}/test/media/skybox_d3d11.fxo d3d11fx ${TL_INCLUDE_DIR} /O3 /Tfx_5_0)
-ADD_LIBRARY(TestD3D11 ${WW_LIBTYPE}
+ADD_EXECUTABLE(TestD3D11 WIN32
${WW_PLATFORM_SRC_FILES}
${APP_FILES}
@@ -155,7 +155,7 @@ TARGET_COMPILE_DEFINITIONS(TestD3D11
IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
# Add linked libraries
- TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC WaveWorks ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${FXO_FILES} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
+ TARGET_LINK_LIBRARIES(TestD3D11 PUBLIC WaveWorks Ws2_32.lib comctl32.lib Usp10.lib ${CUDA_LIBRARIES} ${DirectX_DXGUID_LIBRARY} ${DirectX_D3D11_LIBRARY} ${DXUT_LIBRARIES} ${FX11_LIBRARIES} ${DXTK_LIBRARIES})
IF(CMAKE_CL_64)
SET(LIBPATH_SUFFIX "win64")