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#
# Build serverapp
#


SET(TEST_SOURCE_DIR ${PROJECT_SOURCE_DIR}/test/serverapp)
SET(LIB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
SET(SHARED_CS_DIR ${PROJECT_SOURCE_DIR}/test/client-server)
SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)

IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")

	SET(WW_PLATFORM_INCLUDES
	)
	
	SET(WW_PLATFORM_SRC_FILES
	)
	

	# Use generator expressions to set config specific preprocessor definitions
	SET(WW_COMPILE_DEFS
		# Common to all configurations
		WIN32;_WINDOWS;_CONSOLE;

		$<$<CONFIG:debug>:PROFILE;>
		$<$<CONFIG:release>:NDEBUG;>
	)

	SET(WW_LIBTYPE SHARED)
	
ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")

	SET(WW_PLATFORM_INCLUDES
		$ENV{SCE_ORBIS_SDK_DIR}/target/include
	)

	SET(WW_COMPILE_DEFS
	
		# Common to all configurations
		_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PX_PHYSX_STATIC_LIB;

		$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
		$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
	)

	SET(WW_LIBTYPE STATIC)

ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")
	SET(WW_PLATFORM_INCLUDES
	)

	# Use generator expressions to set config specific preprocessor definitions
	SET(WW_COMPILE_DEFS 
	
		# Common to all configurations
		PX_PHYSX_CORE_EXPORTS;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE;PX_PHYSX_STATIC_LIB;
		
		$<$<CONFIG:debug>:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;>
		$<$<CONFIG:release>:NDEBUG;PX_SUPPORT_PVD=0;>
	)
	
	SET(WW_LIBTYPE STATIC)
	

ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()

SET(APP_FILES
	${TEST_SOURCE_DIR}/serverapp.cpp
	
	${TL_INCLUDE_DIR}/GFSDK_Logger.h
	${COMMON_SOURCE_DIR}/LoggerImpl.h
	${COMMON_SOURCE_DIR}/LoggerImpl.cpp
)

SET(SHARED_CS_FILES
	${SHARED_CS_DIR}/message_types.h
	${SHARED_CS_DIR}/socket_wrapper.h
	${SHARED_CS_DIR}/socket_wrapper.cpp
)

ADD_EXECUTABLE(ServerApp WIN32
	${WW_PLATFORM_SRC_FILES}
	
	${APP_FILES}
	${SHARED_CS_FILES}

)

SOURCE_GROUP("app" FILES ${APP_FILES})
SOURCE_GROUP("shared-client-server-code" FILES ${SHARED_CS_FILES})


# Target specific compile options


TARGET_INCLUDE_DIRECTORIES(ServerApp 
	PRIVATE ${WW_PLATFORM_INCLUDES}

	PRIVATE ${TL_INCLUDE_DIR}
	PRIVATE ${SHARED_CS_DIR}
	PRIVATE ${LIB_SOURCE_DIR}
)

TARGET_COMPILE_DEFINITIONS(ServerApp 

	# Common to all configurations
	PRIVATE ${WW_COMPILE_DEFS}
)



#TODO: Link flags

IF(TARGET_BUILD_PLATFORM STREQUAL "Windows")
	# Add linked libraries
	TARGET_LINK_LIBRARIES(ServerApp PUBLIC WaveWorks Ws2_32.lib comctl32.lib)

	IF(CMAKE_CL_64)
		SET(LIBPATH_SUFFIX "win64")
	ELSE(CMAKE_CL_64)
		SET(LIBPATH_SUFFIX "Win32")
	ENDIF(CMAKE_CL_64)				

	SET_TARGET_PROPERTIES(ServerApp PROPERTIES 
		LINK_FLAGS_DEBUG "/MAP /DEBUG"
		LINK_FLAGS_RELEASE "/MAP /INCREMENTAL:NO"
	)

ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4")
#	TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)

ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne")

#	TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController)

ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix")
ENDIF()