# # Build serverapp # SET(TEST_SOURCE_DIR ${PROJECT_SOURCE_DIR}/test/serverapp) SET(LIB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src) SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common) SET(SHARED_CS_DIR ${PROJECT_SOURCE_DIR}/test/client-server) SET(TL_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include) IF(TARGET_BUILD_PLATFORM STREQUAL "Windows") SET(WW_PLATFORM_INCLUDES ) SET(WW_PLATFORM_SRC_FILES ) # Use generator expressions to set config specific preprocessor definitions SET(WW_COMPILE_DEFS # Common to all configurations WIN32;_WINDOWS;_CONSOLE; $<$:PROFILE;> $<$:NDEBUG;> ) SET(WW_LIBTYPE SHARED) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4") SET(WW_PLATFORM_INCLUDES $ENV{SCE_ORBIS_SDK_DIR}/target/include ) SET(WW_COMPILE_DEFS # Common to all configurations _LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;PX_PHYSX_STATIC_LIB; $<$:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;> $<$:NDEBUG;PX_SUPPORT_PVD=0;> ) SET(WW_LIBTYPE STATIC) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne") SET(WW_PLATFORM_INCLUDES ) # Use generator expressions to set config specific preprocessor definitions SET(WW_COMPILE_DEFS # Common to all configurations PX_PHYSX_CORE_EXPORTS;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE;PX_PHYSX_STATIC_LIB; $<$:_DEBUG;PX_DEBUG=1;PX_CHECKED=1;PX_SUPPORT_PVD=1;> $<$:NDEBUG;PX_SUPPORT_PVD=0;> ) SET(WW_LIBTYPE STATIC) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix") ENDIF() SET(APP_FILES ${TEST_SOURCE_DIR}/serverapp.cpp ${TL_INCLUDE_DIR}/GFSDK_Logger.h ${COMMON_SOURCE_DIR}/LoggerImpl.h ${COMMON_SOURCE_DIR}/LoggerImpl.cpp ) SET(SHARED_CS_FILES ${SHARED_CS_DIR}/message_types.h ${SHARED_CS_DIR}/socket_wrapper.h ${SHARED_CS_DIR}/socket_wrapper.cpp ) ADD_EXECUTABLE(ServerApp WIN32 ${WW_PLATFORM_SRC_FILES} ${APP_FILES} ${SHARED_CS_FILES} ) SOURCE_GROUP("app" FILES ${APP_FILES}) SOURCE_GROUP("shared-client-server-code" FILES ${SHARED_CS_FILES}) # Target specific compile options TARGET_INCLUDE_DIRECTORIES(ServerApp PRIVATE ${WW_PLATFORM_INCLUDES} PRIVATE ${TL_INCLUDE_DIR} PRIVATE ${SHARED_CS_DIR} PRIVATE ${LIB_SOURCE_DIR} ) TARGET_COMPILE_DEFINITIONS(ServerApp # Common to all configurations PRIVATE ${WW_COMPILE_DEFS} ) #TODO: Link flags IF(TARGET_BUILD_PLATFORM STREQUAL "Windows") # Add linked libraries TARGET_LINK_LIBRARIES(ServerApp PUBLIC WaveWorks Ws2_32.lib comctl32.lib) IF(CMAKE_CL_64) SET(LIBPATH_SUFFIX "win64") ELSE(CMAKE_CL_64) SET(LIBPATH_SUFFIX "Win32") ENDIF(CMAKE_CL_64) SET_TARGET_PROPERTIES(ServerApp PROPERTIES LINK_FLAGS_DEBUG "/MAP /DEBUG" LINK_FLAGS_RELEASE "/MAP /INCREMENTAL:NO" ) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "PS4") # TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "XBoxOne") # TARGET_LINK_LIBRARIES(ServerApp PUBLIC LowLevel LowLevelAABB LowLevelCloth LowLevelDynamics LowLevelParticles ServerAppCommon PxFoundation PxPvdSDK PxTask SceneQuery SimulationController) ELSEIF(TARGET_BUILD_PLATFORM STREQUAL "Unix") ENDIF()