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* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-312-17/+7
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Added path to opengl media search path. Removed commented out code left over ↵Jason Maskell2016-05-251-11/+0
| | | | from old DXUT in d3d11 test.
* Moved media to a more central location.Jason Maskell2016-05-2324-1120/+1
| | | | Changed CMake to compile shaders to that new location.
* Lots more conversion work done, not quite compiling yet. Paranoia commit.Jason Maskell2016-05-191-2/+1
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-195-11/+12
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the ability to specify the "media" directory for the test project.Jason Maskell2016-05-164-5/+18
| | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-1627-39356/+117
| | | | paranoia commit.
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-09183-0/+155718