| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added support for RFC 104, the logging interface: ↵ | Jason Maskell | 2016-05-31 | 2 | -17/+7 |
| | | | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object. | ||||
| * | Added path to opengl media search path. Removed commented out code left over ↵ | Jason Maskell | 2016-05-25 | 1 | -11/+0 |
| | | | | | from old DXUT in d3d11 test. | ||||
| * | Moved media to a more central location. | Jason Maskell | 2016-05-23 | 24 | -1120/+1 |
| | | | | | Changed CMake to compile shaders to that new location. | ||||
| * | Lots more conversion work done, not quite compiling yet. Paranoia commit. | Jason Maskell | 2016-05-19 | 1 | -2/+1 |
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| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 5 | -11/+12 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Added the ability to specify the "media" directory for the test project. | Jason Maskell | 2016-05-16 | 4 | -5/+18 |
| | | | | | | test_d3d11 now runs, but doesn't work yet. Converted foam.dds to 32 bit to let it actually load since it's 24 bit format was deprecated. | ||||
| * | Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵ | Jason Maskell | 2016-05-16 | 27 | -39356/+117 |
| | | | | | paranoia commit. | ||||
| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 183 | -0/+155718 |