| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed nvsf_ prefix from all shader variables. | Jason Maskell | 2016-08-01 | 1 | -30/+30 |
| | | | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture. | ||||
| * | Had some compilation issues without previously generated code, fixed now. | Jason Maskell | 2016-07-25 | 1 | -1/+1 |
| | | | | | | | Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found. | ||||
| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 1 | -0/+117 |