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* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-1/+0
| | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting.
* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-311-17/+29
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-531/+0
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* Project now compiles with Cmake.Jason Maskell2016-05-121-2/+3
| | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-091-0/+2309