| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Renamed Logger.h to GFSDK_Logger.h since it's a shared header. | Jason Maskell | 2016-05-31 | 1 | -4/+4 |
| | | | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting. | ||||
| * | Added support for RFC 104, the logging interface: ↵ | Jason Maskell | 2016-05-31 | 1 | -7/+11 |
| | | | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object. | ||||
| * | Moved media to a more central location. | Jason Maskell | 2016-05-23 | 1 | -0/+12 |
| | | | | | Changed CMake to compile shaders to that new location. | ||||
| * | Sample now compiles cleanly, doesn't run yet due to media path issues. | Jason Maskell | 2016-05-19 | 1 | -19/+18 |
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| * | Lots more conversion work done, not quite compiling yet. Paranoia commit. | Jason Maskell | 2016-05-19 | 1 | -44/+29 |
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| * | D3D11 test is compiling and running with a rendering error (ocean is grey ↵ | Jason Maskell | 2016-05-19 | 1 | -0/+1307 |
| | | | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc. | ||||
| * | Restructuring starts. Got some initial CMake problems sorted. Need to extend. | Jason Maskell | 2016-05-12 | 1 | -1307/+0 |
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| * | Initial commit with PS4 and XBone stuff trimmed. | Jason Maskell | 2016-05-09 | 1 | -0/+1307 |