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* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-4/+4
| | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting.
* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-311-7/+11
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Moved media to a more central location.Jason Maskell2016-05-231-0/+12
| | | | Changed CMake to compile shaders to that new location.
* Sample now compiles cleanly, doesn't run yet due to media path issues.Jason Maskell2016-05-191-19/+18
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* Lots more conversion work done, not quite compiling yet. Paranoia commit.Jason Maskell2016-05-191-44/+29
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-191-0/+1307
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-121-1307/+0
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* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-091-0/+1307