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* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-0/+25
| | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting.
* Added support for RFC 104, the logging interface: ↵Jason Maskell2016-05-311-0/+8
| | | | | | | | https://docs.google.com/document/d/102b8k5pKYj9e-tMmG53aT5izur-qfUSPX1gBro4gN0Q/edit Added a dumb implementation of the logger in the D3D11 sample. Added a method to the WaveWorks API to allow the user to set (override) the internal logger with their own supplied nv::ILogger derived object.
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-30/+0
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-191-1/+1
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-164-50/+676
| | | | paranoia commit.
* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-0910-0/+1803