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* Don't need FindDirectX anymore, so deleted it and modified the cmake files.Jason Maskell2016-07-281-224/+0
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* Added Packman support - now the GenerateProjects.bat uses Packman to pull ↵Jason Maskell2016-07-265-4/+37
| | | | | | dependencies specified in WaveWorksDependencies.xml Finders of these dependencies are modified to look in the Packman repo.
* Modified finders to take Visual Studio platform into account when finding ↵Jason Maskell2016-07-253-9/+35
| | | | libs. Will need to be modified further for use with PackMan
* Had some compilation issues without previously generated code, fixed now.Jason Maskell2016-07-251-6/+1
| | | | | | Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found.
* Added OpenGL sample - compiles and runs but doesn't work.Jason Maskell2016-05-231-0/+40
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-191-3/+5
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-164-0/+147
| | | | paranoia commit.
* Project now compiles with Cmake.Jason Maskell2016-05-122-5/+7
| | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-122-0/+247