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* Remove CUDA Toolkit dependencyHEADmasterNRD_like_APIsabdulajees2017-02-151-0/+1
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* Removed nvsf_ prefix from all shader variables.Jason Maskell2016-08-011-1/+1
| | | | | Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff. OpenGL sample now compiles and runs but fails at runtime when loading a texture.
* Added Packman support - now the GenerateProjects.bat uses Packman to pull ↵Jason Maskell2016-07-261-6/+1
| | | | | | dependencies specified in WaveWorksDependencies.xml Finders of these dependencies are modified to look in the Packman repo.
* Renamed Logger.h to GFSDK_Logger.h since it's a shared header.Jason Maskell2016-05-311-1/+3
| | | | | | Removed the narrow char methods. Removed the floating log functions. Changed the ILogger::log() method to use varargs and printf() formatting.
* Added OpenGL sample - compiles and runs but doesn't work.Jason Maskell2016-05-231-0/+3
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* D3D11 test is compiling and running with a rendering error (ocean is grey ↵Jason Maskell2016-05-191-0/+1
| | | | | | and not dark blue). D3D11 sample added but still has lots of compile errors, needs to be fully converted to use new DXUT11, etc.
* Added the test_d3d11 app to the solution. Not compiling yet, mostly a ↵Jason Maskell2016-05-161-5/+2
| | | | paranoia commit.
* Project now compiles with Cmake.Jason Maskell2016-05-121-6/+10
| | | | Modified FindDirectX to use the Windows SDK more, and added support for getting dxguid.lib
* Restructuring starts. Got some initial CMake problems sorted. Need to extend.Jason Maskell2016-05-121-0/+126