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authorJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
committerJason Maskell <[email protected]>2016-05-12 10:58:15 +0200
commit72b21c69e32c73abf3a18b0e962746e64faebba4 (patch)
treecd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/shader
parentMerge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff)
downloadwaveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz
waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/shader')
-rw-r--r--src/shader/Quadtree.fxh2
-rw-r--r--src/shader/Quadtree_SM4_sig.fx4
-rw-r--r--src/shader/Quadtree_SM5_sig.fx4
3 files changed, 5 insertions, 5 deletions
diff --git a/src/shader/Quadtree.fxh b/src/shader/Quadtree.fxh
index b06e437..996bdcb 100644
--- a/src/shader/Quadtree.fxh
+++ b/src/shader/Quadtree.fxh
@@ -27,7 +27,7 @@
* strictly prohibited.
*/
-#include "GFSDK_WaveWorks_Common.fxh"
+#include "Common.fxh"
/*
*
diff --git a/src/shader/Quadtree_SM4_sig.fx b/src/shader/Quadtree_SM4_sig.fx
index b1b0884..07961b6 100644
--- a/src/shader/Quadtree_SM4_sig.fx
+++ b/src/shader/Quadtree_SM4_sig.fx
@@ -31,9 +31,9 @@
#define GFSDK_WAVEWORKS_BEGIN_GEOM_VS_CBUFFER(Label) cbuffer Label {
#define GFSDK_WAVEWORKS_END_GEOM_VS_CBUFFER };
-#include "GFSDK_WaveWorks_Quadtree.fxh"
+#include "Quadtree.fxh"
float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : SV_Position
{
- return In.nv_waveworks_quad7;
+ return In.nvsf_vPos;
}
diff --git a/src/shader/Quadtree_SM5_sig.fx b/src/shader/Quadtree_SM5_sig.fx
index 89a2e51..bea1c80 100644
--- a/src/shader/Quadtree_SM5_sig.fx
+++ b/src/shader/Quadtree_SM5_sig.fx
@@ -37,9 +37,9 @@
#define GFSDK_WAVEWORKS_BEGIN_GEOM_HS_CBUFFER(Label) cbuffer Label {
#define GFSDK_WAVEWORKS_END_GEOM_HS_CBUFFER };
-#include "GFSDK_WaveWorks_Quadtree.fxh"
+#include "Quadtree.fxh"
float4 GFSDK_WAVEWORKS_VERTEX_INPUT_Sig(GFSDK_WAVEWORKS_VERTEX_INPUT In) : SV_Position
{
- return In.nv_waveworks_quad7;
+ return In.nvsf_vPos;
}