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| author | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-12 10:58:15 +0200 |
| commit | 72b21c69e32c73abf3a18b0e962746e64faebba4 (patch) | |
| tree | cd22b1b298bc865c3ae6037e8eb89a64a94203ea /src/shader/Quadtree.fxh | |
| parent | Merge branch 'master' of https://github.com/NVIDIAGameWorks/WaveWorks (diff) | |
| download | waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.tar.xz waveworks_archive-72b21c69e32c73abf3a18b0e962746e64faebba4.zip | |
Restructuring starts. Got some initial CMake problems sorted. Need to extend.
Diffstat (limited to 'src/shader/Quadtree.fxh')
| -rw-r--r-- | src/shader/Quadtree.fxh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/Quadtree.fxh b/src/shader/Quadtree.fxh index b06e437..996bdcb 100644 --- a/src/shader/Quadtree.fxh +++ b/src/shader/Quadtree.fxh @@ -27,7 +27,7 @@ * strictly prohibited. */ -#include "GFSDK_WaveWorks_Common.fxh" +#include "Common.fxh" /* * |