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| author | Jason Maskell <Jason Maskell> | 2016-08-01 12:10:17 +0700 |
|---|---|---|
| committer | Jason Maskell <Jason Maskell> | 2016-08-01 12:10:17 +0700 |
| commit | 4f696cb8b1ee6fe6056017272ede68e38abb0564 (patch) | |
| tree | d8cdb963e00bc8ef60d047c2e647eece6eeaa0bb /src/Internal.h | |
| parent | Don't need FindDirectX anymore, so deleted it and modified the cmake files. (diff) | |
| download | waveworks_archive-4f696cb8b1ee6fe6056017272ede68e38abb0564.tar.xz waveworks_archive-4f696cb8b1ee6fe6056017272ede68e38abb0564.zip | |
Removed nvsf_ prefix from all shader variables.
Added manually generated glsl.h files for the OpenGL sample. Breaking DRY but no longer need sed and an external CL call to get glsl. Worth the tradeoff.
OpenGL sample now compiles and runs but fails at runtime when loading a texture.
Diffstat (limited to 'src/Internal.h')
| -rw-r--r-- | src/Internal.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Internal.h b/src/Internal.h index d8f64ef..a7a73e7 100644 --- a/src/Internal.h +++ b/src/Internal.h @@ -414,7 +414,7 @@ void handle_hr_error(HRESULT hr, const char_type* file, int line); #endif #ifdef TARGET_PLATFORM_WINDOWS -//#define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX +#define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX #else #ifdef TARGET_PLATFORM_MACOSX #define WAVEWORKS_ENABLE_GL WAVEWORKS_ALLOW_GFX |