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authorJason Maskell <[email protected]>2016-05-19 15:51:45 +0200
committerJason Maskell <[email protected]>2016-05-19 15:51:45 +0200
commitb352eb55361a8b92f7cef224db990c00318afeff (patch)
treeaee2120d1772898cd240ba059f46437b25216119 /sample/d3d11/distance_field.h
parentLots more conversion work done, not quite compiling yet. Paranoia commit. (diff)
downloadwaveworks_archive-b352eb55361a8b92f7cef224db990c00318afeff.tar.xz
waveworks_archive-b352eb55361a8b92f7cef224db990c00318afeff.zip
Sample now compiles cleanly, doesn't run yet due to media path issues.
Diffstat (limited to 'sample/d3d11/distance_field.h')
-rw-r--r--sample/d3d11/distance_field.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/sample/d3d11/distance_field.h b/sample/d3d11/distance_field.h
index 7f566e7..5b2e3a2 100644
--- a/sample/d3d11/distance_field.h
+++ b/sample/d3d11/distance_field.h
@@ -64,10 +64,10 @@ private:
ID3D11Texture2D* m_pStagingTexture;
// ---------------------------------- Top down camera data ------------------------------------
- XMVECTOR m_topDownViewPositionWS;
- XMVECTOR m_viewDirectionWS;
- XMMATRIX m_worldToViewMatrix;
- XMMATRIX m_viewToProjectionMatrix;
+ XMFLOAT4 m_topDownViewPositionWS;
+ XMFLOAT4 m_viewDirectionWS;
+ XMFLOAT4X4 m_worldToViewMatrix;
+ XMFLOAT4X4 m_viewToProjectionMatrix;
bool m_shouldGenerateDataTexture;