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| author | Jason Maskell <[email protected]> | 2016-05-19 15:51:45 +0200 |
|---|---|---|
| committer | Jason Maskell <[email protected]> | 2016-05-19 15:51:45 +0200 |
| commit | b352eb55361a8b92f7cef224db990c00318afeff (patch) | |
| tree | aee2120d1772898cd240ba059f46437b25216119 /sample/d3d11/distance_field.h | |
| parent | Lots more conversion work done, not quite compiling yet. Paranoia commit. (diff) | |
| download | waveworks_archive-b352eb55361a8b92f7cef224db990c00318afeff.tar.xz waveworks_archive-b352eb55361a8b92f7cef224db990c00318afeff.zip | |
Sample now compiles cleanly, doesn't run yet due to media path issues.
Diffstat (limited to 'sample/d3d11/distance_field.h')
| -rw-r--r-- | sample/d3d11/distance_field.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/sample/d3d11/distance_field.h b/sample/d3d11/distance_field.h index 7f566e7..5b2e3a2 100644 --- a/sample/d3d11/distance_field.h +++ b/sample/d3d11/distance_field.h @@ -64,10 +64,10 @@ private: ID3D11Texture2D* m_pStagingTexture; // ---------------------------------- Top down camera data ------------------------------------ - XMVECTOR m_topDownViewPositionWS; - XMVECTOR m_viewDirectionWS; - XMMATRIX m_worldToViewMatrix; - XMMATRIX m_viewToProjectionMatrix; + XMFLOAT4 m_topDownViewPositionWS; + XMFLOAT4 m_viewDirectionWS; + XMFLOAT4X4 m_worldToViewMatrix; + XMFLOAT4X4 m_viewToProjectionMatrix; bool m_shouldGenerateDataTexture; |