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authorJason Maskell <[email protected]>2016-05-19 14:56:31 +0200
committerJason Maskell <[email protected]>2016-05-19 14:56:31 +0200
commitf7023576ff2f5be202e9c8536d38daeb966fa975 (patch)
treee0df3dd4bfbab02626785d618f1147f78e803ec2 /sample/d3d11/distance_field.h
parentD3D11 test is compiling and running with a rendering error (ocean is grey and... (diff)
downloadwaveworks_archive-f7023576ff2f5be202e9c8536d38daeb966fa975.tar.xz
waveworks_archive-f7023576ff2f5be202e9c8536d38daeb966fa975.zip
Lots more conversion work done, not quite compiling yet. Paranoia commit.
Diffstat (limited to 'sample/d3d11/distance_field.h')
-rw-r--r--sample/d3d11/distance_field.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/sample/d3d11/distance_field.h b/sample/d3d11/distance_field.h
index bbc217d..7f566e7 100644
--- a/sample/d3d11/distance_field.h
+++ b/sample/d3d11/distance_field.h
@@ -43,7 +43,7 @@ struct DistanceField
// --------------------------------- Accessors -----------------------------------
ID3D11ShaderResourceView* GetDataTextureSRV() const { return m_pTopDownDataSRV; }
- void GetWorldToTopDownTextureMatrix( XMMATRIX& worldToTopDownMatrix );
+ void GetWorldToTopDownTextureMatrix( XMMATRIX worldToTopDownMatrix );
// --------------------------------- Rendering routines -----------------------------------
void GenerateDataTexture(ID3D11DeviceContext* pDC );
@@ -71,8 +71,8 @@ private:
bool m_shouldGenerateDataTexture;
- void renderTopDownData(ID3D11DeviceContext* pDC, const XMVECTOR& eyePositionWS);
- void generateDistanceField( ID3D11DeviceContext* pDC );
+ void renderTopDownData(ID3D11DeviceContext* pDC, const XMVECTOR eyePositionWS);
+ void generateDistanceField(ID3D11DeviceContext* pDC);
bool checkPixel( float* pTextureData, const int cx, const int cy, const int dx, const int dy) const;
float FindNearestPixel( float* pTextureData, const int cx, const int cy, float&, float&);
};