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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.

#ifndef NV_NVFOUNDATION_NVTRANSFORM_H
#define NV_NVFOUNDATION_NVTRANSFORM_H
/** \addtogroup foundation
  @{
*/

#include "NvQuat.h"
#include "NvPlane.h"

#if !NV_DOXYGEN
namespace nvidia
{
#endif

/*!
\brief class representing a rigid euclidean transform as a quaternion and a vector
*/

class NvTransform
{
  public:
	NvQuat q;
	NvVec3 p;

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform()
	{
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvVec3& position) : q(NvIdentity), p(position)
	{
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(NvIDENTITY r) : q(NvIdentity), p(NvZero)
	{
		NV_UNUSED(r);
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvQuat& orientation) : q(orientation), p(0)
	{
		NV_ASSERT(orientation.isSane());
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform(float x, float y, float z, NvQuat aQ = NvQuat(NvIdentity))
	: q(aQ), p(x, y, z)
	{
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform(const NvVec3& p0, const NvQuat& q0) : q(q0), p(p0)
	{
		NV_ASSERT(q0.isSane());
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvMat44& m); // defined in NvMat44.h

	/**
	\brief returns true if the two transforms are exactly equal
	*/
	NV_CUDA_CALLABLE NV_INLINE bool operator==(const NvTransform& t) const
	{
		return p == t.p && q == t.q;
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform operator*(const NvTransform& x) const
	{
		NV_ASSERT(x.isSane());
		return transform(x);
	}

	//! Equals matrix multiplication
	NV_CUDA_CALLABLE NV_INLINE NvTransform& operator*=(NvTransform& other)
	{
		*this = *this * other;
		return *this;
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform getInverse() const
	{
		NV_ASSERT(isFinite());
		return NvTransform(q.rotateInv(-p), q.getConjugate());
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 transform(const NvVec3& input) const
	{
		NV_ASSERT(isFinite());
		return q.rotate(input) + p;
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 transformInv(const NvVec3& input) const
	{
		NV_ASSERT(isFinite());
		return q.rotateInv(input - p);
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 rotate(const NvVec3& input) const
	{
		NV_ASSERT(isFinite());
		return q.rotate(input);
	}

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 rotateInv(const NvVec3& input) const
	{
		NV_ASSERT(isFinite());
		return q.rotateInv(input);
	}

	//! Transform transform to parent (returns compound transform: first src, then *this)
	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform transform(const NvTransform& src) const
	{
		NV_ASSERT(src.isSane());
		NV_ASSERT(isSane());
		// src = [srct, srcr] -> [r*srct + t, r*srcr]
		return NvTransform(q.rotate(src.p) + p, q * src.q);
	}

	/**
	\brief returns true if finite and q is a unit quaternion
	*/

	NV_CUDA_CALLABLE bool isValid() const
	{
		return p.isFinite() && q.isFinite() && q.isUnit();
	}

	/**
	\brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error
	vs isValid
	*/

	NV_CUDA_CALLABLE bool isSane() const
	{
		return isFinite() && q.isSane();
	}

	/**
	\brief returns true if all elems are finite (not NAN or INF, etc.)
	*/
	NV_CUDA_CALLABLE NV_FORCE_INLINE bool isFinite() const
	{
		return p.isFinite() && q.isFinite();
	}

	//! Transform transform from parent (returns compound transform: first src, then this->inverse)
	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform transformInv(const NvTransform& src) const
	{
		NV_ASSERT(src.isSane());
		NV_ASSERT(isFinite());
		// src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr]
		NvQuat qinv = q.getConjugate();
		return NvTransform(qinv.rotate(src.p - p), qinv * src.q);
	}

	/**
	\brief transform plane
	*/

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvPlane transform(const NvPlane& plane) const
	{
		NvVec3 transformedNormal = rotate(plane.n);
		return NvPlane(transformedNormal, plane.d - p.dot(transformedNormal));
	}

	/**
	\brief inverse-transform plane
	*/

	NV_CUDA_CALLABLE NV_FORCE_INLINE NvPlane inverseTransform(const NvPlane& plane) const
	{
		NvVec3 transformedNormal = rotateInv(plane.n);
		return NvPlane(transformedNormal, plane.d + p.dot(plane.n));
	}

	/**
	\brief return a normalized transform (i.e. one in which the quaternion has unit magnitude)
	*/
	NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform getNormalized() const
	{
		return NvTransform(p, q.getNormalized());
	}
};

#if !NV_DOXYGEN
} // namespace nvidia
#endif

/** @} */
#endif // #ifndef NV_NVFOUNDATION_NVTRANSFORM_H