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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_NVFOUNDATION_NVTRANSFORM_H #define NV_NVFOUNDATION_NVTRANSFORM_H /** \addtogroup foundation @{ */ #include "NvQuat.h" #include "NvPlane.h" #if !NV_DOXYGEN namespace nvidia { #endif /*! \brief class representing a rigid euclidean transform as a quaternion and a vector */ class NvTransform { public: NvQuat q; NvVec3 p; NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform() { } NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvVec3& position) : q(NvIdentity), p(position) { } NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(NvIDENTITY r) : q(NvIdentity), p(NvZero) { NV_UNUSED(r); } NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvQuat& orientation) : q(orientation), p(0) { NV_ASSERT(orientation.isSane()); } NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform(float x, float y, float z, NvQuat aQ = NvQuat(NvIdentity)) : q(aQ), p(x, y, z) { } NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform(const NvVec3& p0, const NvQuat& q0) : q(q0), p(p0) { NV_ASSERT(q0.isSane()); } NV_CUDA_CALLABLE NV_FORCE_INLINE explicit NvTransform(const NvMat44& m); // defined in NvMat44.h /** \brief returns true if the two transforms are exactly equal */ NV_CUDA_CALLABLE NV_INLINE bool operator==(const NvTransform& t) const { return p == t.p && q == t.q; } NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform operator*(const NvTransform& x) const { NV_ASSERT(x.isSane()); return transform(x); } //! Equals matrix multiplication NV_CUDA_CALLABLE NV_INLINE NvTransform& operator*=(NvTransform& other) { *this = *this * other; return *this; } NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform getInverse() const { NV_ASSERT(isFinite()); return NvTransform(q.rotateInv(-p), q.getConjugate()); } NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 transform(const NvVec3& input) const { NV_ASSERT(isFinite()); return q.rotate(input) + p; } NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 transformInv(const NvVec3& input) const { NV_ASSERT(isFinite()); return q.rotateInv(input - p); } NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 rotate(const NvVec3& input) const { NV_ASSERT(isFinite()); return q.rotate(input); } NV_CUDA_CALLABLE NV_FORCE_INLINE NvVec3 rotateInv(const NvVec3& input) const { NV_ASSERT(isFinite()); return q.rotateInv(input); } //! Transform transform to parent (returns compound transform: first src, then *this) NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform transform(const NvTransform& src) const { NV_ASSERT(src.isSane()); NV_ASSERT(isSane()); // src = [srct, srcr] -> [r*srct + t, r*srcr] return NvTransform(q.rotate(src.p) + p, q * src.q); } /** \brief returns true if finite and q is a unit quaternion */ NV_CUDA_CALLABLE bool isValid() const { return p.isFinite() && q.isFinite() && q.isUnit(); } /** \brief returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid */ NV_CUDA_CALLABLE bool isSane() const { return isFinite() && q.isSane(); } /** \brief returns true if all elems are finite (not NAN or INF, etc.) */ NV_CUDA_CALLABLE NV_FORCE_INLINE bool isFinite() const { return p.isFinite() && q.isFinite(); } //! Transform transform from parent (returns compound transform: first src, then this->inverse) NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform transformInv(const NvTransform& src) const { NV_ASSERT(src.isSane()); NV_ASSERT(isFinite()); // src = [srct, srcr] -> [r^-1*(srct-t), r^-1*srcr] NvQuat qinv = q.getConjugate(); return NvTransform(qinv.rotate(src.p - p), qinv * src.q); } /** \brief transform plane */ NV_CUDA_CALLABLE NV_FORCE_INLINE NvPlane transform(const NvPlane& plane) const { NvVec3 transformedNormal = rotate(plane.n); return NvPlane(transformedNormal, plane.d - p.dot(transformedNormal)); } /** \brief inverse-transform plane */ NV_CUDA_CALLABLE NV_FORCE_INLINE NvPlane inverseTransform(const NvPlane& plane) const { NvVec3 transformedNormal = rotateInv(plane.n); return NvPlane(transformedNormal, plane.d + p.dot(plane.n)); } /** \brief return a normalized transform (i.e. one in which the quaternion has unit magnitude) */ NV_CUDA_CALLABLE NV_FORCE_INLINE NvTransform getNormalized() const { return NvTransform(p, q.getNormalized()); } }; #if !NV_DOXYGEN } // namespace nvidia #endif /** @} */ #endif // #ifndef NV_NVFOUNDATION_NVTRANSFORM_H