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# PhysX-3.4
Welcome to NVIDIA's PhysX and APEX SDK source code repository.
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NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements:
For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth
For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast
For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX
For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow
To begin, clone this repository onto your local drive.
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See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt
See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.
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To build PhysX and APEX SDKs:
(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler.
Supported platforms: Windows, Linux, OSX, Android, iOS
(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration.
Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler.
Supported platform: Windows, Linux, Android
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To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.
To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.
To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.
To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.
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