# PhysX-3.4 Welcome to NVIDIA's PhysX and APEX SDK source code repository. ============================================================== NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements: For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow To begin, clone this repository onto your local drive. ______________________________________________________________ See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs. ______________________________________________________________ To build PhysX and APEX SDKs: (1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. Supported platforms: Windows, Linux, OSX, Android, iOS (2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration. Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. Supported platform: Windows, Linux, Android ______________________________________________________________ To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler. To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler. To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler. To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.