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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PS_WINDOWS_FOUNDATION_LOADLIBRARY_H
#define PS_WINDOWS_FOUNDATION_LOADLIBRARY_H
#include "foundation/PxPreprocessor.h"
#include "windows/PsWindowsInclude.h"
#include "foundation/windows/PxWindowsFoundationDelayLoadHook.h"
namespace physx
{
namespace shdfnd
{
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
PX_INLINE FARPROC WINAPI foundationDliNotePreLoadLibrary(const char* libraryName, const physx::PxFoundationDelayLoadHook* delayLoadHook)
{
if(!delayLoadHook)
{
return (FARPROC)::LoadLibraryA(libraryName);
}
else
{
if(strstr(libraryName, "PxFoundation"))
{
if(strstr(libraryName, "DEBUG"))
return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationDEBUGDllName());
if(strstr(libraryName, "CHECKED"))
return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationCHECKEDDllName());
if(strstr(libraryName, "PROFILE"))
return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationPROFILEDllName());
return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationDllName());
}
}
return NULL;
}
} // namespace shdfnd
} // namespace physx
#endif // PS_WINDOWS_FOUNDATION_LOADLIBRARY_H
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