// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PS_WINDOWS_FOUNDATION_LOADLIBRARY_H #define PS_WINDOWS_FOUNDATION_LOADLIBRARY_H #include "foundation/PxPreprocessor.h" #include "windows/PsWindowsInclude.h" #include "foundation/windows/PxWindowsFoundationDelayLoadHook.h" namespace physx { namespace shdfnd { EXTERN_C IMAGE_DOS_HEADER __ImageBase; PX_INLINE FARPROC WINAPI foundationDliNotePreLoadLibrary(const char* libraryName, const physx::PxFoundationDelayLoadHook* delayLoadHook) { if(!delayLoadHook) { return (FARPROC)::LoadLibraryA(libraryName); } else { if(strstr(libraryName, "PxFoundation")) { if(strstr(libraryName, "DEBUG")) return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationDEBUGDllName()); if(strstr(libraryName, "CHECKED")) return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationCHECKEDDllName()); if(strstr(libraryName, "PROFILE")) return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationPROFILEDllName()); return (FARPROC)::LoadLibraryA(delayLoadHook->getPxFoundationDllName()); } } return NULL; } } // namespace shdfnd } // namespace physx #endif // PS_WINDOWS_FOUNDATION_LOADLIBRARY_H