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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_PARTICLESHAPE
#define PX_PHYSICS_PARTICLESHAPE
#include "CmPhysXCommon.h"
#include "PxPhysXConfig.h"
#if PX_USE_PARTICLE_SYSTEM_API
#include "ScElementSim.h"
#include "ScParticleSystemSim.h"
#include "PtParticleShape.h"
namespace physx
{
namespace Sc
{
class ParticleElementRbElementInteraction;
/**
A collision detection primitive for particle systems.
*/
class ParticlePacketShape : public ElementSim
{
public:
ParticlePacketShape(ParticleSystemSim& particleSystem, PxU32 uid, Pt::ParticleShape* llParticleShape);
~ParticlePacketShape();
// ElementSim implementation
virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const;
// ~ElementSim
virtual void createLowLevelVolume();
virtual void destroyLowLevelVolume();
public:
void setIndex(PxU32 index) { PX_ASSERT(index < ((1 << 16) - 1)); mIndex = static_cast<PxU16>(index); }
PX_FORCE_INLINE PxU16 getIndex() const { return mIndex; }
PX_FORCE_INLINE PxBounds3 getBounds() const { return mLLParticleShape->getBoundsV(); }
class ParticleSystemSim& getParticleSystem() const;
void computeWorldBounds(PxBounds3&) const;
PX_FORCE_INLINE ParticleElementRbElementInteraction** getInteractions() const { return mInteractions.begin(); }
PX_FORCE_INLINE PxU32 getInteractionsCount() const { return mInteractions.size(); }
PX_FORCE_INLINE Pt::ParticleShape* getLowLevelParticleShape() const { return mLLParticleShape; }
void setInteractionsDirty(InteractionDirtyFlag::Enum flag);
PX_INLINE PxU16 addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction);
PX_INLINE void removePacketShapeInteraction(PxU16 id);
PX_INLINE ParticleElementRbElementInteraction* getPacketShapeInteraction(PxU16 id) const;
private:
void reallocInteractions(ParticleElementRbElementInteraction**& mem, PxU16& capacity, PxU16 size, PxU16 requiredMinCapacity);
static const PxU32 INLINE_INTERACTION_CAPACITY = 4;
ParticleElementRbElementInteraction* mInlineInteractionMem[INLINE_INTERACTION_CAPACITY];
Cm::OwnedArray<ParticleElementRbElementInteraction*, ParticlePacketShape, PxU16, &ParticlePacketShape::reallocInteractions>
mInteractions;
Pt::ParticleShape* mLLParticleShape; // Low level handle of particle packet
PxU16 mIndex;
};
} // namespace Sc
//These are called from interaction creation/destruction
PX_INLINE PxU16 Sc::ParticlePacketShape::addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction)
{
mInteractions.pushBack(interaction, *this);
return PxU16(mInteractions.size()-1);
}
PX_INLINE void Sc::ParticlePacketShape::removePacketShapeInteraction(PxU16 id)
{
mInteractions.replaceWithLast(id);
}
PX_INLINE Sc::ParticleElementRbElementInteraction* Sc::ParticlePacketShape::getPacketShapeInteraction(PxU16 id) const
{
PX_ASSERT(id<mInteractions.size());
return mInteractions[id];
}
}
#endif // PX_USE_PARTICLE_SYSTEM_API
#endif
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