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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h')
| -rw-r--r-- | PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h b/PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h new file mode 100644 index 00000000..a212d649 --- /dev/null +++ b/PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h @@ -0,0 +1,126 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef PX_PHYSICS_PARTICLESHAPE +#define PX_PHYSICS_PARTICLESHAPE + +#include "CmPhysXCommon.h" +#include "PxPhysXConfig.h" +#if PX_USE_PARTICLE_SYSTEM_API + +#include "ScElementSim.h" +#include "ScParticleSystemSim.h" +#include "PtParticleShape.h" + +namespace physx +{ +namespace Sc +{ + class ParticleElementRbElementInteraction; + + + /** + A collision detection primitive for particle systems. + */ + class ParticlePacketShape : public ElementSim + { + public: + ParticlePacketShape(ParticleSystemSim& particleSystem, PxU32 uid, Pt::ParticleShape* llParticleShape); + ~ParticlePacketShape(); + + // ElementSim implementation + virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const; + // ~ElementSim + + virtual void createLowLevelVolume(); + virtual void destroyLowLevelVolume(); + + public: + void setIndex(PxU32 index) { PX_ASSERT(index < ((1 << 16) - 1)); mIndex = static_cast<PxU16>(index); } + PX_FORCE_INLINE PxU16 getIndex() const { return mIndex; } + + PX_FORCE_INLINE PxBounds3 getBounds() const { return mLLParticleShape->getBoundsV(); } + + class ParticleSystemSim& getParticleSystem() const; + + void computeWorldBounds(PxBounds3&) const; + + PX_FORCE_INLINE ParticleElementRbElementInteraction** getInteractions() const { return mInteractions.begin(); } + PX_FORCE_INLINE PxU32 getInteractionsCount() const { return mInteractions.size(); } + + PX_FORCE_INLINE Pt::ParticleShape* getLowLevelParticleShape() const { return mLLParticleShape; } + + void setInteractionsDirty(InteractionDirtyFlag::Enum flag); + + PX_INLINE PxU16 addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction); + PX_INLINE void removePacketShapeInteraction(PxU16 id); + PX_INLINE ParticleElementRbElementInteraction* getPacketShapeInteraction(PxU16 id) const; + + private: + void reallocInteractions(ParticleElementRbElementInteraction**& mem, PxU16& capacity, PxU16 size, PxU16 requiredMinCapacity); + + + static const PxU32 INLINE_INTERACTION_CAPACITY = 4; + ParticleElementRbElementInteraction* mInlineInteractionMem[INLINE_INTERACTION_CAPACITY]; + + Cm::OwnedArray<ParticleElementRbElementInteraction*, ParticlePacketShape, PxU16, &ParticlePacketShape::reallocInteractions> + mInteractions; + + Pt::ParticleShape* mLLParticleShape; // Low level handle of particle packet + PxU16 mIndex; + }; + +} // namespace Sc + + +//These are called from interaction creation/destruction +PX_INLINE PxU16 Sc::ParticlePacketShape::addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction) +{ + mInteractions.pushBack(interaction, *this); + return PxU16(mInteractions.size()-1); +} + +PX_INLINE void Sc::ParticlePacketShape::removePacketShapeInteraction(PxU16 id) +{ + mInteractions.replaceWithLast(id); +} + +PX_INLINE Sc::ParticleElementRbElementInteraction* Sc::ParticlePacketShape::getPacketShapeInteraction(PxU16 id) const +{ + PX_ASSERT(id<mInteractions.size()); + return mInteractions[id]; +} + + +} + +#endif // PX_USE_PARTICLE_SYSTEM_API + +#endif |