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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Source/SimulationController/src/particles/ScParticlePacketShape.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef PX_PHYSICS_PARTICLESHAPE
+#define PX_PHYSICS_PARTICLESHAPE
+
+#include "CmPhysXCommon.h"
+#include "PxPhysXConfig.h"
+#if PX_USE_PARTICLE_SYSTEM_API
+
+#include "ScElementSim.h"
+#include "ScParticleSystemSim.h"
+#include "PtParticleShape.h"
+
+namespace physx
+{
+namespace Sc
+{
+ class ParticleElementRbElementInteraction;
+
+
+ /**
+ A collision detection primitive for particle systems.
+ */
+ class ParticlePacketShape : public ElementSim
+ {
+ public:
+ ParticlePacketShape(ParticleSystemSim& particleSystem, PxU32 uid, Pt::ParticleShape* llParticleShape);
+ ~ParticlePacketShape();
+
+ // ElementSim implementation
+ virtual void getFilterInfo(PxFilterObjectAttributes& filterAttr, PxFilterData& filterData) const;
+ // ~ElementSim
+
+ virtual void createLowLevelVolume();
+ virtual void destroyLowLevelVolume();
+
+ public:
+ void setIndex(PxU32 index) { PX_ASSERT(index < ((1 << 16) - 1)); mIndex = static_cast<PxU16>(index); }
+ PX_FORCE_INLINE PxU16 getIndex() const { return mIndex; }
+
+ PX_FORCE_INLINE PxBounds3 getBounds() const { return mLLParticleShape->getBoundsV(); }
+
+ class ParticleSystemSim& getParticleSystem() const;
+
+ void computeWorldBounds(PxBounds3&) const;
+
+ PX_FORCE_INLINE ParticleElementRbElementInteraction** getInteractions() const { return mInteractions.begin(); }
+ PX_FORCE_INLINE PxU32 getInteractionsCount() const { return mInteractions.size(); }
+
+ PX_FORCE_INLINE Pt::ParticleShape* getLowLevelParticleShape() const { return mLLParticleShape; }
+
+ void setInteractionsDirty(InteractionDirtyFlag::Enum flag);
+
+ PX_INLINE PxU16 addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction);
+ PX_INLINE void removePacketShapeInteraction(PxU16 id);
+ PX_INLINE ParticleElementRbElementInteraction* getPacketShapeInteraction(PxU16 id) const;
+
+ private:
+ void reallocInteractions(ParticleElementRbElementInteraction**& mem, PxU16& capacity, PxU16 size, PxU16 requiredMinCapacity);
+
+
+ static const PxU32 INLINE_INTERACTION_CAPACITY = 4;
+ ParticleElementRbElementInteraction* mInlineInteractionMem[INLINE_INTERACTION_CAPACITY];
+
+ Cm::OwnedArray<ParticleElementRbElementInteraction*, ParticlePacketShape, PxU16, &ParticlePacketShape::reallocInteractions>
+ mInteractions;
+
+ Pt::ParticleShape* mLLParticleShape; // Low level handle of particle packet
+ PxU16 mIndex;
+ };
+
+} // namespace Sc
+
+
+//These are called from interaction creation/destruction
+PX_INLINE PxU16 Sc::ParticlePacketShape::addPacketShapeInteraction(ParticleElementRbElementInteraction* interaction)
+{
+ mInteractions.pushBack(interaction, *this);
+ return PxU16(mInteractions.size()-1);
+}
+
+PX_INLINE void Sc::ParticlePacketShape::removePacketShapeInteraction(PxU16 id)
+{
+ mInteractions.replaceWithLast(id);
+}
+
+PX_INLINE Sc::ParticleElementRbElementInteraction* Sc::ParticlePacketShape::getPacketShapeInteraction(PxU16 id) const
+{
+ PX_ASSERT(id<mInteractions.size());
+ return mInteractions[id];
+}
+
+
+}
+
+#endif // PX_USE_PARTICLE_SYSTEM_API
+
+#endif