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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "ScSqBoundsManager.h"
#include "ScBodySim.h"
#include "ScShapeSim.h"
using namespace physx;
using namespace Sc;
SqBoundsManager::SqBoundsManager() :
mShapes (PX_DEBUG_EXP("SqBoundsManager::mShapes")),
mRefs (PX_DEBUG_EXP("SqBoundsManager::mRefs")),
mBoundsIndices (PX_DEBUG_EXP("SqBoundsManager::mBoundsIndices")),
mRefless (PX_DEBUG_EXP("SqBoundsManager::mRefless"))
{
}
void SqBoundsManager::addShape(ShapeSim& shape)
{
PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE);
PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget());
PX_ASSERT(!shape.getBodySim()->isFrozen());
const PxU32 id = mShapes.size();
PX_ASSERT(id == mRefs.size());
PX_ASSERT(id == mBoundsIndices.size());
shape.setSqBoundsId(id);
mShapes.pushBack(&shape);
mRefs.pushBack(PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h
mBoundsIndices.pushBack(shape.getElementID());
mRefless.insert(&shape);
}
void SqBoundsManager::removeShape(ShapeSim& shape)
{
const PxU32 id = shape.getSqBoundsId();
PX_ASSERT(id!=PX_INVALID_U32);
if(mRefs[id] == PX_INVALID_U32) // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h
{
PX_ASSERT(mRefless.contains(&shape));
mRefless.erase(&shape);
}
shape.setSqBoundsId(PX_INVALID_U32);
mShapes[id] = mShapes.back();
mBoundsIndices[id] = mBoundsIndices.back();
mRefs[id] = mRefs.back();
if(id+1 != mShapes.size())
mShapes[id]->setSqBoundsId(id);
mShapes.popBack();
mRefs.popBack();
mBoundsIndices.popBack();
}
void SqBoundsManager::syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID, const Cm::BitMap& dirtyShapeSimMap)
{
PX_PROFILE_ZONE("Sim.sceneQuerySyncBounds", contextID);
PX_UNUSED(contextID);
#if PX_DEBUG
for(PxU32 i=0;i<mShapes.size();i++)
{
ShapeSim& shape = *mShapes[i];
PX_UNUSED(shape);
PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE);
PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget());
PX_ASSERT(!shape.getBodySim()->isFrozen());
}
#endif
ShapeSim*const * shapes = mRefless.getEntries();
for(PxU32 i=0, size = mRefless.size();i<size;i++)
{
const PxU32 id = shapes[i]->getSqBoundsId();
PX_ASSERT(mRefs[id] == PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h
mRefs[id] = finder.find(static_cast<PxRigidBody*>(shapes[i]->getBodySim()->getPxActor()), shapes[i]->getPxShape());
}
mRefless.clear();
sync.sync(mRefs.begin(), mBoundsIndices.begin(), bounds, mShapes.size(), dirtyShapeSimMap);
}
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