// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ScSqBoundsManager.h" #include "ScBodySim.h" #include "ScShapeSim.h" using namespace physx; using namespace Sc; SqBoundsManager::SqBoundsManager() : mShapes (PX_DEBUG_EXP("SqBoundsManager::mShapes")), mRefs (PX_DEBUG_EXP("SqBoundsManager::mRefs")), mBoundsIndices (PX_DEBUG_EXP("SqBoundsManager::mBoundsIndices")), mRefless (PX_DEBUG_EXP("SqBoundsManager::mRefless")) { } void SqBoundsManager::addShape(ShapeSim& shape) { PX_ASSERT(shape.getFlags() & PxShapeFlag::eSCENE_QUERY_SHAPE); PX_ASSERT(!shape.getBodySim()->usingSqKinematicTarget()); PX_ASSERT(!shape.getBodySim()->isFrozen()); const PxU32 id = mShapes.size(); PX_ASSERT(id == mRefs.size()); PX_ASSERT(id == mBoundsIndices.size()); shape.setSqBoundsId(id); mShapes.pushBack(&shape); mRefs.pushBack(PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h mBoundsIndices.pushBack(shape.getElementID()); mRefless.insert(&shape); } void SqBoundsManager::removeShape(ShapeSim& shape) { const PxU32 id = shape.getSqBoundsId(); PX_ASSERT(id!=PX_INVALID_U32); if(mRefs[id] == PX_INVALID_U32) // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h { PX_ASSERT(mRefless.contains(&shape)); mRefless.erase(&shape); } shape.setSqBoundsId(PX_INVALID_U32); mShapes[id] = mShapes.back(); mBoundsIndices[id] = mBoundsIndices.back(); mRefs[id] = mRefs.back(); if(id+1 != mShapes.size()) mShapes[id]->setSqBoundsId(id); mShapes.popBack(); mRefs.popBack(); mBoundsIndices.popBack(); } void SqBoundsManager::syncBounds(SqBoundsSync& sync, SqRefFinder& finder, const PxBounds3* bounds, PxU64 contextID, const Cm::BitMap& dirtyShapeSimMap) { PX_PROFILE_ZONE("Sim.sceneQuerySyncBounds", contextID); PX_UNUSED(contextID); #if PX_DEBUG for(PxU32 i=0;iusingSqKinematicTarget()); PX_ASSERT(!shape.getBodySim()->isFrozen()); } #endif ShapeSim*const * shapes = mRefless.getEntries(); for(PxU32 i=0, size = mRefless.size();igetSqBoundsId(); PX_ASSERT(mRefs[id] == PX_INVALID_U32); // PT: TODO: should be INVALID_PRUNERHANDLE but cannot include SqPruner.h mRefs[id] = finder.find(static_cast(shapes[i]->getBodySim()->getPxActor()), shapes[i]->getPxShape()); } mRefless.clear(); sync.sync(mRefs.begin(), mBoundsIndices.begin(), bounds, mShapes.size(), dirtyShapeSimMap); }