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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCP_INTERACTION_FLAGS
#define PX_PHYSICS_SCP_INTERACTION_FLAGS
#include "foundation/Px.h"
namespace physx
{
namespace Sc
{
struct InteractionFlag // PT: TODO: use PxFlags
{
enum Enum
{
eELEMENT_ELEMENT = (1 << 0), // Interactions between rigid body shapes or interactions between rigid body and particle packet shapes
eRB_ELEMENT = (1 << 1) | eELEMENT_ELEMENT, // Interactions between rigid body shapes
eCONSTRAINT = (1 << 2),
eFILTERABLE = (1 << 3), // Interactions that go through the filter code
eIN_DIRTY_LIST = (1 << 4), // The interaction is in the dirty list
eIS_FILTER_PAIR = (1 << 5), // The interaction is tracked by the filter callback mechanism
eIS_ACTIVE = (1 << 6)
};
};
struct InteractionDirtyFlag
{
enum Enum
{
eFILTER_STATE = (1 << 0), // All changes filtering related
eMATERIAL = (1 << 1),
eBODY_KINEMATIC = (1 << 2) | eFILTER_STATE, // A transition between dynamic and kinematic (and vice versa) require a refiltering
eDOMINANCE = (1 << 3),
eREST_OFFSET = (1 << 4),
eVISUALIZATION = (1 << 5)
};
};
} // namespace Sc
} // namespace physx
#endif // PX_PHYSICS_SCP_INTERACTION_FLAGS
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