// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCP_INTERACTION_FLAGS #define PX_PHYSICS_SCP_INTERACTION_FLAGS #include "foundation/Px.h" namespace physx { namespace Sc { struct InteractionFlag // PT: TODO: use PxFlags { enum Enum { eELEMENT_ELEMENT = (1 << 0), // Interactions between rigid body shapes or interactions between rigid body and particle packet shapes eRB_ELEMENT = (1 << 1) | eELEMENT_ELEMENT, // Interactions between rigid body shapes eCONSTRAINT = (1 << 2), eFILTERABLE = (1 << 3), // Interactions that go through the filter code eIN_DIRTY_LIST = (1 << 4), // The interaction is in the dirty list eIS_FILTER_PAIR = (1 << 5), // The interaction is tracked by the filter callback mechanism eIS_ACTIVE = (1 << 6) }; }; struct InteractionDirtyFlag { enum Enum { eFILTER_STATE = (1 << 0), // All changes filtering related eMATERIAL = (1 << 1), eBODY_KINEMATIC = (1 << 2) | eFILTER_STATE, // A transition between dynamic and kinematic (and vice versa) require a refiltering eDOMINANCE = (1 << 3), eREST_OFFSET = (1 << 4), eVISUALIZATION = (1 << 5) }; }; } // namespace Sc } // namespace physx #endif // PX_PHYSICS_SCP_INTERACTION_FLAGS