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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef SQ_INCREMENTAL_AABB_PRUNER_CORE_H
#define SQ_INCREMENTAL_AABB_PRUNER_CORE_H

#include "SqPruner.h"
#include "SqPruningPool.h"
#include "SqIncrementalAABBTree.h"
#include "SqAABBTreeUpdateMap.h"
#include "PsHashMap.h"

namespace physx
{

namespace Sq
{
	///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	typedef Ps::HashMap<PoolIndex, IncrementalAABBTreeNode*>			IncrementalPrunerMap;

	struct CoreTree
	{
		CoreTree():
			timeStamp(0),
			tree(NULL)
		{
		}

		PxU32					timeStamp;
		IncrementalAABBTree*	tree;
		IncrementalPrunerMap	mapping;
	};

	///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	class IncrementalAABBPrunerCore : public Ps::UserAllocated
	{
	public:
		IncrementalAABBPrunerCore(const PruningPool* pool);
		~IncrementalAABBPrunerCore();

		void				release();

		bool				addObject(const PoolIndex poolIndex, PxU32 timeStamp);
		bool				removeObject(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex, PxU32& timeStamp);

		// if we swap object from bucket pruner index with an index in the regular AABB pruner
		void				swapIndex(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex);

		bool				updateObject(const PoolIndex poolIndex);

		PxU32				removeMarkedObjects(PxU32 timeStamp);

		PxAgain				raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
		PxAgain				overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
		PxAgain				sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;

		void				shiftOrigin(const PxVec3& shift);

		void				visualize(Cm::RenderOutput& out, PxU32 color) const;

		PX_FORCE_INLINE void				timeStampChange()
		{
			// swap current and last tree
			mLastTree = (mLastTree + 1) % 2;
			mCurrentTree = (mCurrentTree + 1) % 2;
		}

		void				build() {}

		PX_FORCE_INLINE	PxU32				getNbObjects()	const { return mAABBTree[0].mapping.size() + mAABBTree[1].mapping.size(); }

	private:
		void				updateMapping(IncrementalPrunerMap& mapping, const PoolIndex poolIndex, IncrementalAABBTreeNode* node);
		void				test(bool chierarcyCheck = true);			

	private:
		static const PxU32		NUM_TREES = 2;

		PxU32					mCurrentTree;
		PxU32					mLastTree;
		CoreTree				mAABBTree[NUM_TREES];
		const PruningPool*		mPool;					// Pruning pool from AABB pruner
		NodeList				mChangedLeaves;
	};

}}

#endif