// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SQ_INCREMENTAL_AABB_PRUNER_CORE_H #define SQ_INCREMENTAL_AABB_PRUNER_CORE_H #include "SqPruner.h" #include "SqPruningPool.h" #include "SqIncrementalAABBTree.h" #include "SqAABBTreeUpdateMap.h" #include "PsHashMap.h" namespace physx { namespace Sq { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// typedef Ps::HashMap IncrementalPrunerMap; struct CoreTree { CoreTree(): timeStamp(0), tree(NULL) { } PxU32 timeStamp; IncrementalAABBTree* tree; IncrementalPrunerMap mapping; }; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// class IncrementalAABBPrunerCore : public Ps::UserAllocated { public: IncrementalAABBPrunerCore(const PruningPool* pool); ~IncrementalAABBPrunerCore(); void release(); bool addObject(const PoolIndex poolIndex, PxU32 timeStamp); bool removeObject(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex, PxU32& timeStamp); // if we swap object from bucket pruner index with an index in the regular AABB pruner void swapIndex(const PoolIndex poolIndex, const PoolIndex poolRelocatedLastIndex); bool updateObject(const PoolIndex poolIndex); PxU32 removeMarkedObjects(PxU32 timeStamp); PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const; PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const; PxAgain sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const; void shiftOrigin(const PxVec3& shift); void visualize(Cm::RenderOutput& out, PxU32 color) const; PX_FORCE_INLINE void timeStampChange() { // swap current and last tree mLastTree = (mLastTree + 1) % 2; mCurrentTree = (mCurrentTree + 1) % 2; } void build() {} PX_FORCE_INLINE PxU32 getNbObjects() const { return mAABBTree[0].mapping.size() + mAABBTree[1].mapping.size(); } private: void updateMapping(IncrementalPrunerMap& mapping, const PoolIndex poolIndex, IncrementalAABBTreeNode* node); void test(bool chierarcyCheck = true); private: static const PxU32 NUM_TREES = 2; PxU32 mCurrentTree; PxU32 mLastTree; CoreTree mAABBTree[NUM_TREES]; const PruningPool* mPool; // Pruning pool from AABB pruner NodeList mChangedLeaves; }; }} #endif