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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_REPX_SERIALIZER_IMPL_H
#define PX_REPX_SERIALIZER_IMPL_H
#include "PsUserAllocated.h"
#include "SnXmlVisitorWriter.h"
#include "SnXmlVisitorReader.h"
namespace physx {
using namespace Sn;
/**
* The repx serializer impl takes the raw, untyped repx extension interface
* and implements the simpler functions plus does the reinterpret-casts required
* for any object to implement the serializer safely.
*/
template<typename TLiveType>
struct RepXSerializerImpl : public PxRepXSerializer, shdfnd::UserAllocated
{
protected:
RepXSerializerImpl( const RepXSerializerImpl& inOther );
RepXSerializerImpl& operator=( const RepXSerializerImpl& inOther );
public:
PxAllocatorCallback& mAllocator;
RepXSerializerImpl( PxAllocatorCallback& inAllocator )
: mAllocator( inAllocator )
{
}
virtual const char* getTypeName() { return PxTypeInfo<TLiveType>::name(); }
virtual void objectToFile( const PxRepXObject& inLiveObject, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& inArgs )
{
const TLiveType* theObj = reinterpret_cast<const TLiveType*>( inLiveObject.serializable );
objectToFileImpl( theObj, inCollection, inWriter, inTempBuffer, inArgs );
}
virtual PxRepXObject fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection )
{
TLiveType* theObj( allocateObject( inArgs ) );
if ( theObj )
if(fileToObjectImpl( theObj, inReader, inAllocator, inArgs, inCollection ))
return PxCreateRepXObject(theObj);
return PxRepXObject();
}
virtual void objectToFileImpl( const TLiveType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& /*inArgs*/)
{
writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection );
}
virtual bool fileToObjectImpl( TLiveType* inObj, XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection )
{
return readAllProperties( inArgs, inReader, inObj, inAllocator, *inCollection );
}
virtual TLiveType* allocateObject( PxRepXInstantiationArgs& inArgs ) = 0;
};
}
#endif
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