// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_REPX_SERIALIZER_IMPL_H #define PX_REPX_SERIALIZER_IMPL_H #include "PsUserAllocated.h" #include "SnXmlVisitorWriter.h" #include "SnXmlVisitorReader.h" namespace physx { using namespace Sn; /** * The repx serializer impl takes the raw, untyped repx extension interface * and implements the simpler functions plus does the reinterpret-casts required * for any object to implement the serializer safely. */ template struct RepXSerializerImpl : public PxRepXSerializer, shdfnd::UserAllocated { protected: RepXSerializerImpl( const RepXSerializerImpl& inOther ); RepXSerializerImpl& operator=( const RepXSerializerImpl& inOther ); public: PxAllocatorCallback& mAllocator; RepXSerializerImpl( PxAllocatorCallback& inAllocator ) : mAllocator( inAllocator ) { } virtual const char* getTypeName() { return PxTypeInfo::name(); } virtual void objectToFile( const PxRepXObject& inLiveObject, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& inArgs ) { const TLiveType* theObj = reinterpret_cast( inLiveObject.serializable ); objectToFileImpl( theObj, inCollection, inWriter, inTempBuffer, inArgs ); } virtual PxRepXObject fileToObject( XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection ) { TLiveType* theObj( allocateObject( inArgs ) ); if ( theObj ) if(fileToObjectImpl( theObj, inReader, inAllocator, inArgs, inCollection )) return PxCreateRepXObject(theObj); return PxRepXObject(); } virtual void objectToFileImpl( const TLiveType* inObj, PxCollection* inCollection, XmlWriter& inWriter, MemoryBuffer& inTempBuffer, PxRepXInstantiationArgs& /*inArgs*/) { writeAllProperties( inObj, inWriter, inTempBuffer, *inCollection ); } virtual bool fileToObjectImpl( TLiveType* inObj, XmlReader& inReader, XmlMemoryAllocator& inAllocator, PxRepXInstantiationArgs& inArgs, PxCollection* inCollection ) { return readAllProperties( inArgs, inReader, inObj, inAllocator, *inCollection ); } virtual TLiveType* allocateObject( PxRepXInstantiationArgs& inArgs ) = 0; }; } #endif