aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysXExtensions/src/ExtDefaultErrorCallback.cpp
blob: b38133ba6e56f08442af4f3a4ea42b242906b2b4 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#include "foundation/PxAssert.h"
#include "PxDefaultErrorCallback.h"
#include "PsString.h"
#include "PsThread.h"
#include <stdio.h>

using namespace physx;


PxDefaultErrorCallback::PxDefaultErrorCallback()
{
}

PxDefaultErrorCallback::~PxDefaultErrorCallback()
{
}

void PxDefaultErrorCallback::reportError(PxErrorCode::Enum e, const char* message, const char* file, int line)
{
	const char* errorCode = NULL;

	switch (e)
	{
	case PxErrorCode::eNO_ERROR:
		errorCode = "no error";
		break;
	case PxErrorCode::eINVALID_PARAMETER:
		errorCode = "invalid parameter";
		break;
	case PxErrorCode::eINVALID_OPERATION:
		errorCode = "invalid operation";
		break;
	case PxErrorCode::eOUT_OF_MEMORY:
		errorCode = "out of memory";
		break;
	case PxErrorCode::eDEBUG_INFO:
		errorCode = "info";
		break;
	case PxErrorCode::eDEBUG_WARNING:
		errorCode = "warning";
		break;
	case PxErrorCode::ePERF_WARNING:
		errorCode = "performance warning";
		break;
	case PxErrorCode::eABORT:
		errorCode = "abort";
		break;
	case PxErrorCode::eINTERNAL_ERROR:
		errorCode = "internal error";
		break;
	case PxErrorCode::eMASK_ALL:
		errorCode = "unknown error";
		break;
	}

	PX_ASSERT(errorCode);
	if(errorCode)
	{
		char buffer[1024];
		sprintf(buffer, "%s (%d) : %s : %s\n", file, line, errorCode, message);

		physx::shdfnd::printString(buffer);

		// in debug builds halt execution for abort codes
		PX_ASSERT(e != PxErrorCode::eABORT);

		// in release builds we also want to halt execution 
		// and make sure that the error message is flushed  
		while (e == PxErrorCode::eABORT)
		{
			physx::shdfnd::printString(buffer);
			physx::shdfnd::Thread::sleep(1000);
		}
	}	
}