// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxAssert.h" #include "PxDefaultErrorCallback.h" #include "PsString.h" #include "PsThread.h" #include using namespace physx; PxDefaultErrorCallback::PxDefaultErrorCallback() { } PxDefaultErrorCallback::~PxDefaultErrorCallback() { } void PxDefaultErrorCallback::reportError(PxErrorCode::Enum e, const char* message, const char* file, int line) { const char* errorCode = NULL; switch (e) { case PxErrorCode::eNO_ERROR: errorCode = "no error"; break; case PxErrorCode::eINVALID_PARAMETER: errorCode = "invalid parameter"; break; case PxErrorCode::eINVALID_OPERATION: errorCode = "invalid operation"; break; case PxErrorCode::eOUT_OF_MEMORY: errorCode = "out of memory"; break; case PxErrorCode::eDEBUG_INFO: errorCode = "info"; break; case PxErrorCode::eDEBUG_WARNING: errorCode = "warning"; break; case PxErrorCode::ePERF_WARNING: errorCode = "performance warning"; break; case PxErrorCode::eABORT: errorCode = "abort"; break; case PxErrorCode::eINTERNAL_ERROR: errorCode = "internal error"; break; case PxErrorCode::eMASK_ALL: errorCode = "unknown error"; break; } PX_ASSERT(errorCode); if(errorCode) { char buffer[1024]; sprintf(buffer, "%s (%d) : %s : %s\n", file, line, errorCode, message); physx::shdfnd::printString(buffer); // in debug builds halt execution for abort codes PX_ASSERT(e != PxErrorCode::eABORT); // in release builds we also want to halt execution // and make sure that the error message is flushed while (e == PxErrorCode::eABORT) { physx::shdfnd::printString(buffer); physx::shdfnd::Thread::sleep(1000); } } }