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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
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// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
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// NVIDIA Corporation.
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// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#include "CmPhysXCommon.h"
#include "GuMeshData.h"
#include "PxCooking.h"
#include "PsArray.h"
#include "GuRTree.h"

namespace physx
{
	struct RTreeCooker
	{
		struct RemapCallback // a callback to convert indices from triangle to LeafTriangles or other uses
		{
            virtual ~RemapCallback() {}
			virtual void remap(PxU32* rtreePtr, PxU32 start, PxU32 leafCount) = 0;
		};

		// triangles will be remapped so that newIndex = resultPermute[oldIndex]
		static void buildFromTriangles(
			Gu::RTree& resultTree, const PxVec3* verts, PxU32 numVerts, const PxU16* tris16, const PxU32* tris32, PxU32 numTris,
			Ps::Array<PxU32>& resultPermute, RemapCallback* rc, PxReal sizePerfTradeOff01, PxMeshCookingHint::Enum hint);
	};
}