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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  


#ifndef PX_CONVEXHULLLIB_H
#define PX_CONVEXHULLLIB_H

#include "PxConvexMeshDesc.h"
#include "PxCooking.h"
#include "CmPhysXCommon.h"

namespace physx
{	
	//////////////////////////////////////////////////////////////////////////
	// base class for the convex hull libraries - inflation based and quickhull
	class ConvexHullLib
	{		
		PX_NOCOPY(ConvexHullLib)
	public:
		// functions
		ConvexHullLib(const PxConvexMeshDesc& desc, const PxCookingParams& params)
			: mConvexMeshDesc(desc), mCookingParams(params), mSwappedIndices(NULL)			
		{
		}

		virtual ~ConvexHullLib();
			
		// computes the convex hull from provided points
		virtual PxConvexMeshCookingResult::Enum createConvexHull() = 0;

		// fills the PxConvexMeshDesc with computed hull data
		virtual void fillConvexMeshDesc(PxConvexMeshDesc& desc) = 0;

		static const PxU32 gpuMaxVertsPerFace = 32;

	protected:

		// clean input vertices from duplicates, normalize etc.
		bool cleanupVertices(PxU32 svcount, // input vertex count
			const PxVec3* svertices, // vertices
			PxU32 stride,		// stride
			PxU32& vcount,		// output number of vertices
			PxVec3* vertices,	// location to store the results.			
			PxVec3& scale,		// scale
			PxVec3& center);	// center

		void swapLargestFace(PxConvexMeshDesc& desc);

	protected:
		const PxConvexMeshDesc&			mConvexMeshDesc;
		const PxCookingParams&			mCookingParams;
		PxU32*							mSwappedIndices;		
	};
}

#endif