// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONVEXHULLLIB_H #define PX_CONVEXHULLLIB_H #include "PxConvexMeshDesc.h" #include "PxCooking.h" #include "CmPhysXCommon.h" namespace physx { ////////////////////////////////////////////////////////////////////////// // base class for the convex hull libraries - inflation based and quickhull class ConvexHullLib { PX_NOCOPY(ConvexHullLib) public: // functions ConvexHullLib(const PxConvexMeshDesc& desc, const PxCookingParams& params) : mConvexMeshDesc(desc), mCookingParams(params), mSwappedIndices(NULL) { } virtual ~ConvexHullLib(); // computes the convex hull from provided points virtual PxConvexMeshCookingResult::Enum createConvexHull() = 0; // fills the PxConvexMeshDesc with computed hull data virtual void fillConvexMeshDesc(PxConvexMeshDesc& desc) = 0; static const PxU32 gpuMaxVertsPerFace = 32; protected: // clean input vertices from duplicates, normalize etc. bool cleanupVertices(PxU32 svcount, // input vertex count const PxVec3* svertices, // vertices PxU32 stride, // stride PxU32& vcount, // output number of vertices PxVec3* vertices, // location to store the results. PxVec3& scale, // scale PxVec3& center); // center void swapLargestFace(PxConvexMeshDesc& desc); protected: const PxConvexMeshDesc& mConvexMeshDesc; const PxCookingParams& mCookingParams; PxU32* mSwappedIndices; }; } #endif