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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_NP_PARTICLE_FLUID_READ_DATA
#define PX_PHYSICS_NP_PARTICLE_FLUID_READ_DATA
#include "PxParticleFluidReadData.h"
#include "PsFoundation.h"
namespace physx
{
class NpParticleFluidReadData : public PxParticleFluidReadData, public Ps::UserAllocated
{
public:
NpParticleFluidReadData() :
mIsLocked(false),
mFlags(PxDataAccessFlag::eREADABLE)
{
strncpy(mLastLockedName, "UNDEFINED", sBufferLength);
}
virtual ~NpParticleFluidReadData()
{}
// implementation for PxLockedData
virtual void setDataAccessFlags(PxDataAccessFlags flags) { mFlags = flags; }
virtual PxDataAccessFlags getDataAccessFlags() { return mFlags; }
virtual void unlock() { unlockFast(); }
// internal methods
void unlockFast() { mIsLocked = false; }
void lock(const char* callerName)
{
if (mIsLocked)
{
Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "PxParticleReadData access through %s while its still locked by last call of %s.", callerName, mLastLockedName);
PX_ALWAYS_ASSERT_MESSAGE("PxParticleReadData access violation");
}
strncpy(mLastLockedName, callerName, sBufferLength);
mLastLockedName[sBufferLength-1]=0;
mIsLocked = true;
}
private:
static const PxU32 sBufferLength = 128;
bool mIsLocked;
char mLastLockedName[sBufferLength];
PxDataAccessFlags mFlags;
};
}
#endif
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