aboutsummaryrefslogtreecommitdiff
path: root/PhysX_3.4/Source/PhysX/src/buffering/ScbRigidStatic.h
blob: 4217b052452dd729ca6c6fdacf9bf549c44d850e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//  * Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  * Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  * Neither the name of NVIDIA CORPORATION nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  

#ifndef PX_PHYSICS_SCB_RIGID_STATIC
#define PX_PHYSICS_SCB_RIGID_STATIC

#include "ScStaticCore.h"
#include "ScbScene.h"
#include "ScbActor.h"
#include "ScbRigidObject.h"

namespace physx
{
namespace Scb
{
#if PX_VC 
    #pragma warning(push)
	#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif

struct RigidStaticBuffer : public RigidObjectBuffer
{
	template <PxU32 I, PxU32 Dummy> struct Fns {};		// TODO: make the base class traits visible
	typedef Sc::StaticCore Core;
	typedef RigidStaticBuffer Buf;

	// regular attributes
	enum { BF_Base = RigidObjectBuffer::AttrCount };
	SCB_REGULAR_ATTRIBUTE_ALIGNED(BF_Base,			PxTransform,		Actor2World, 16)
};

#if PX_VC 
     #pragma warning(pop) 
#endif

class RigidStatic : public Scb::RigidObject
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format.  See comments for 
// PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData 
// function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================

	typedef RigidStaticBuffer Buf;
	typedef Sc::StaticCore Core;

public:
// PX_SERIALIZATION
										RigidStatic(const PxEMPTY) :	Scb::RigidObject(PxEmpty), mStatic(PxEmpty)	{}
	static		void					getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
	PX_INLINE							RigidStatic(const PxTransform& actor2World);
	PX_INLINE							~RigidStatic() {}

	PX_INLINE		const PxTransform&	getActor2World() const					{ return read<Buf::BF_Actor2World>(); }
	PX_INLINE		void				setActor2World(const PxTransform& m)	{ write<Buf::BF_Actor2World>(m); }

	PX_FORCE_INLINE void				onOriginShift(const PxVec3& shift)		{ mStatic.onOriginShift(shift); }

	//---------------------------------------------------------------------------------
	// Data synchronization
	//---------------------------------------------------------------------------------
	PX_INLINE void						syncState();

	static size_t getScOffset()	{ return reinterpret_cast<size_t>(&reinterpret_cast<RigidStatic*>(0)->mStatic);	}

	PX_FORCE_INLINE Sc::StaticCore&			getScStatic()				{	return mStatic; }

	PX_FORCE_INLINE void					initBufferedState()			{}

private:
			Sc::StaticCore					mStatic;

	PX_FORCE_INLINE	const Buf*		getRigidActorBuffer()	const	{ return reinterpret_cast<const Buf*>(getStream()); }
	PX_FORCE_INLINE	Buf*			getRigidActorBuffer()			{ return reinterpret_cast<Buf*>(getStream()); }

	//---------------------------------------------------------------------------------
	// Infrastructure for regular attributes
	//---------------------------------------------------------------------------------

	struct Access: public BufferedAccess<Buf, Core, RigidStatic> {};

	template<PxU32 f> PX_FORCE_INLINE typename Buf::Fns<f,0>::Arg read() const		{	return Access::read<Buf::Fns<f,0> >(*this, mStatic);	}
	template<PxU32 f> PX_FORCE_INLINE void write(typename Buf::Fns<f,0>::Arg v)		{	Access::write<Buf::Fns<f,0> >(*this, mStatic, v);		}
	template<PxU32 f> PX_FORCE_INLINE void flush(const Buf& buf)					{	Access::flush<Buf::Fns<f,0> >(*this, mStatic, buf);		}
};

RigidStatic::RigidStatic(const PxTransform& actor2World) : 
	mStatic(actor2World)
{
	setScbType(ScbType::eRIGID_STATIC);
}

//--------------------------------------------------------------
//
// Data synchronization
//
//--------------------------------------------------------------
PX_INLINE void RigidStatic::syncState()
{
	const PxU32 bufferFlags = getBufferFlags();

	if(bufferFlags & Buf::BF_ActorFlags)
		syncNoSimSwitch(*getRigidActorBuffer(), mStatic, false);

	RigidObject::syncState();

	if(bufferFlags & Buf::BF_Actor2World)
		flush<Buf::BF_Actor2World>(*getRigidActorBuffer());

	postSyncState();
}

}  // namespace Scb

}

#endif