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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_SCB_RIGID_STATIC
#define PX_PHYSICS_SCB_RIGID_STATIC
#include "ScStaticCore.h"
#include "ScbScene.h"
#include "ScbActor.h"
#include "ScbRigidObject.h"
namespace physx
{
namespace Scb
{
#if PX_VC
#pragma warning(push)
#pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value.
#endif
struct RigidStaticBuffer : public RigidObjectBuffer
{
template <PxU32 I, PxU32 Dummy> struct Fns {}; // TODO: make the base class traits visible
typedef Sc::StaticCore Core;
typedef RigidStaticBuffer Buf;
// regular attributes
enum { BF_Base = RigidObjectBuffer::AttrCount };
SCB_REGULAR_ATTRIBUTE_ALIGNED(BF_Base, PxTransform, Actor2World, 16)
};
#if PX_VC
#pragma warning(pop)
#endif
class RigidStatic : public Scb::RigidObject
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
typedef RigidStaticBuffer Buf;
typedef Sc::StaticCore Core;
public:
// PX_SERIALIZATION
RigidStatic(const PxEMPTY) : Scb::RigidObject(PxEmpty), mStatic(PxEmpty) {}
static void getBinaryMetaData(PxOutputStream& stream);
//~PX_SERIALIZATION
PX_INLINE RigidStatic(const PxTransform& actor2World);
PX_INLINE ~RigidStatic() {}
PX_INLINE const PxTransform& getActor2World() const { return read<Buf::BF_Actor2World>(); }
PX_INLINE void setActor2World(const PxTransform& m) { write<Buf::BF_Actor2World>(m); }
PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mStatic.onOriginShift(shift); }
//---------------------------------------------------------------------------------
// Data synchronization
//---------------------------------------------------------------------------------
PX_INLINE void syncState();
static size_t getScOffset() { return reinterpret_cast<size_t>(&reinterpret_cast<RigidStatic*>(0)->mStatic); }
PX_FORCE_INLINE Sc::StaticCore& getScStatic() { return mStatic; }
PX_FORCE_INLINE void initBufferedState() {}
private:
Sc::StaticCore mStatic;
PX_FORCE_INLINE const Buf* getRigidActorBuffer() const { return reinterpret_cast<const Buf*>(getStream()); }
PX_FORCE_INLINE Buf* getRigidActorBuffer() { return reinterpret_cast<Buf*>(getStream()); }
//---------------------------------------------------------------------------------
// Infrastructure for regular attributes
//---------------------------------------------------------------------------------
struct Access: public BufferedAccess<Buf, Core, RigidStatic> {};
template<PxU32 f> PX_FORCE_INLINE typename Buf::Fns<f,0>::Arg read() const { return Access::read<Buf::Fns<f,0> >(*this, mStatic); }
template<PxU32 f> PX_FORCE_INLINE void write(typename Buf::Fns<f,0>::Arg v) { Access::write<Buf::Fns<f,0> >(*this, mStatic, v); }
template<PxU32 f> PX_FORCE_INLINE void flush(const Buf& buf) { Access::flush<Buf::Fns<f,0> >(*this, mStatic, buf); }
};
RigidStatic::RigidStatic(const PxTransform& actor2World) :
mStatic(actor2World)
{
setScbType(ScbType::eRIGID_STATIC);
}
//--------------------------------------------------------------
//
// Data synchronization
//
//--------------------------------------------------------------
PX_INLINE void RigidStatic::syncState()
{
const PxU32 bufferFlags = getBufferFlags();
if(bufferFlags & Buf::BF_ActorFlags)
syncNoSimSwitch(*getRigidActorBuffer(), mStatic, false);
RigidObject::syncState();
if(bufferFlags & Buf::BF_Actor2World)
flush<Buf::BF_Actor2World>(*getRigidActorBuffer());
postSyncState();
}
} // namespace Scb
}
#endif
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