// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCB_RIGID_STATIC #define PX_PHYSICS_SCB_RIGID_STATIC #include "ScStaticCore.h" #include "ScbScene.h" #include "ScbActor.h" #include "ScbRigidObject.h" namespace physx { namespace Scb { #if PX_VC #pragma warning(push) #pragma warning( disable : 4324 ) // Padding was added at the end of a structure because of a __declspec(align) value. #endif struct RigidStaticBuffer : public RigidObjectBuffer { template struct Fns {}; // TODO: make the base class traits visible typedef Sc::StaticCore Core; typedef RigidStaticBuffer Buf; // regular attributes enum { BF_Base = RigidObjectBuffer::AttrCount }; SCB_REGULAR_ATTRIBUTE_ALIGNED(BF_Base, PxTransform, Actor2World, 16) }; #if PX_VC #pragma warning(pop) #endif class RigidStatic : public Scb::RigidObject { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== typedef RigidStaticBuffer Buf; typedef Sc::StaticCore Core; public: // PX_SERIALIZATION RigidStatic(const PxEMPTY) : Scb::RigidObject(PxEmpty), mStatic(PxEmpty) {} static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION PX_INLINE RigidStatic(const PxTransform& actor2World); PX_INLINE ~RigidStatic() {} PX_INLINE const PxTransform& getActor2World() const { return read(); } PX_INLINE void setActor2World(const PxTransform& m) { write(m); } PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mStatic.onOriginShift(shift); } //--------------------------------------------------------------------------------- // Data synchronization //--------------------------------------------------------------------------------- PX_INLINE void syncState(); static size_t getScOffset() { return reinterpret_cast(&reinterpret_cast(0)->mStatic); } PX_FORCE_INLINE Sc::StaticCore& getScStatic() { return mStatic; } PX_FORCE_INLINE void initBufferedState() {} private: Sc::StaticCore mStatic; PX_FORCE_INLINE const Buf* getRigidActorBuffer() const { return reinterpret_cast(getStream()); } PX_FORCE_INLINE Buf* getRigidActorBuffer() { return reinterpret_cast(getStream()); } //--------------------------------------------------------------------------------- // Infrastructure for regular attributes //--------------------------------------------------------------------------------- struct Access: public BufferedAccess {}; template PX_FORCE_INLINE typename Buf::Fns::Arg read() const { return Access::read >(*this, mStatic); } template PX_FORCE_INLINE void write(typename Buf::Fns::Arg v) { Access::write >(*this, mStatic, v); } template PX_FORCE_INLINE void flush(const Buf& buf) { Access::flush >(*this, mStatic, buf); } }; RigidStatic::RigidStatic(const PxTransform& actor2World) : mStatic(actor2World) { setScbType(ScbType::eRIGID_STATIC); } //-------------------------------------------------------------- // // Data synchronization // //-------------------------------------------------------------- PX_INLINE void RigidStatic::syncState() { const PxU32 bufferFlags = getBufferFlags(); if(bufferFlags & Buf::BF_ActorFlags) syncNoSimSwitch(*getRigidActorBuffer(), mStatic, false); RigidObject::syncState(); if(bufferFlags & Buf::BF_Actor2World) flush(*getRigidActorBuffer()); postSyncState(); } } // namespace Scb } #endif