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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef NP_SPATIALINDEX
#define NP_SPATIALINDEX
#include "PxSpatialIndex.h"
#include "PsUserAllocated.h"
#include "CmPhysXCommon.h"
namespace physx
{
namespace Sq
{
class IncrementalPruner;
}
class NpSpatialIndex: public PxSpatialIndex, public Ps::UserAllocated
{
public:
NpSpatialIndex();
~NpSpatialIndex();
virtual PxSpatialIndexItemId insert(PxSpatialIndexItem& item,
const PxBounds3& bounds);
virtual void update(PxSpatialIndexItemId id,
const PxBounds3& bounds);
virtual void remove(PxSpatialIndexItemId id);
virtual void overlap(const PxBounds3& aabb,
PxSpatialOverlapCallback& callback) const;
virtual void raycast(const PxVec3& origin,
const PxVec3& unitDir,
PxReal maxDist,
PxSpatialLocationCallback& callback) const;
virtual void sweep(const PxBounds3& aabb,
const PxVec3& unitDir,
PxReal maxDist,
PxSpatialLocationCallback& callback) const;
virtual void flush() { flushUpdates(); }
virtual void rebuildFull();
virtual void setIncrementalRebuildRate(PxU32 rate);
virtual void rebuildStep();
virtual void release();
private:
// const so that we can call it from const methods
void flushUpdates() const;
mutable bool mPendingUpdates;
Sq::IncrementalPruner* mPruner;
};
}
#endif
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