// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_SPATIALINDEX #define NP_SPATIALINDEX #include "PxSpatialIndex.h" #include "PsUserAllocated.h" #include "CmPhysXCommon.h" namespace physx { namespace Sq { class IncrementalPruner; } class NpSpatialIndex: public PxSpatialIndex, public Ps::UserAllocated { public: NpSpatialIndex(); ~NpSpatialIndex(); virtual PxSpatialIndexItemId insert(PxSpatialIndexItem& item, const PxBounds3& bounds); virtual void update(PxSpatialIndexItemId id, const PxBounds3& bounds); virtual void remove(PxSpatialIndexItemId id); virtual void overlap(const PxBounds3& aabb, PxSpatialOverlapCallback& callback) const; virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal maxDist, PxSpatialLocationCallback& callback) const; virtual void sweep(const PxBounds3& aabb, const PxVec3& unitDir, PxReal maxDist, PxSpatialLocationCallback& callback) const; virtual void flush() { flushUpdates(); } virtual void rebuildFull(); virtual void setIncrementalRebuildRate(PxU32 rate); virtual void rebuildStep(); virtual void release(); private: // const so that we can call it from const methods void flushUpdates() const; mutable bool mPendingUpdates; Sq::IncrementalPruner* mPruner; }; } #endif