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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PT_PARTICLE_SHAPE_CPU_H
#define PT_PARTICLE_SHAPE_CPU_H
#include "PxPhysXConfig.h"
#if PX_USE_PARTICLE_SYSTEM_API
#include "foundation/PxTransform.h"
#include "foundation/PxBounds3.h"
#include "PtConfig.h"
#include "PtSpatialHash.h"
#include "PtParticleShape.h"
namespace physx
{
namespace Pt
{
class Context;
class ParticleShapeCpu : public ParticleShape
{
public:
ParticleShapeCpu(Context* context, PxU32 index);
virtual ~ParticleShapeCpu();
void init(class ParticleSystemSimCpu* particleSystem, const ParticleCell* packet);
// Implements ParticleShapeCpu
virtual PxBounds3 getBoundsV() const
{
return mBounds;
}
virtual void setUserDataV(void* data)
{
mUserData = data;
}
virtual void* getUserDataV() const
{
return mUserData;
}
virtual void destroyV();
//~Implements ParticleShapeCpu
PX_FORCE_INLINE void setFluidPacket(const ParticleCell* packet)
{
PX_ASSERT(packet);
mPacket = packet;
}
PX_FORCE_INLINE const ParticleCell* getFluidPacket() const
{
return mPacket;
}
PX_FORCE_INLINE PxU32 getIndex() const
{
return mIndex;
}
PX_FORCE_INLINE class ParticleSystemSimCpu* getParticleSystem()
{
return mParticleSystem;
}
PX_FORCE_INLINE const class ParticleSystemSimCpu* getParticleSystem() const
{
return mParticleSystem;
}
PX_FORCE_INLINE GridCellVector getPacketCoordinates() const
{
return mPacketCoordinates;
}
private:
PxU32 mIndex;
class ParticleSystemSimCpu* mParticleSystem;
PxBounds3 mBounds;
GridCellVector mPacketCoordinates; // This is needed for the remapping process.
const ParticleCell* mPacket;
void* mUserData;
};
} // namespace Pt
} // namespace physx
#endif // PX_USE_PARTICLE_SYSTEM_API
#endif // PT_PARTICLE_SHAPE_CPU_H
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